Barotrauma
Conquer the Skies
Se afișează 1-10 din 14 intrări
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Actualizare: 2 nov. @ 13:02

Increased torpedo charge acceleration from 0.6 to 1.5

Actualizare: 2 nov. @ 12:23

Fixed a harmless error message.

Actualizare: 2 nov. @ 11:34

Added Depth Charge Turret and Torpedo Charge Shell. Unwiring turrets causes a shock. Added "HMS Fortress". Minor HMS Brick rework so it uses the new depth charge turret and torpedo charge shell. Added "cts_toggleoxygen" debug console command.

Actualizare: 30 oct. @ 15:43

Balance changes to the ships in the base mod.

Actualizare: 27 oct. @ 18:29

Nerfed the HMS Longhaul.

Actualizare: 27 oct. @ 16:19

Hopefully disabled all the code that causes submarine crush damage. Open Skies biome will now appear in all campaign zones except the 6th (last) one. Slightly decreased grappling speed to avoid going at speeds that cause impact damage. Improvements on ungrounding when outside of a hull.

Actualizare: 26 oct. @ 7:01

Added HMS Carriage and Hussar. Tweaked HMS Longhaul and Biplane. Added "nohull" tag for Docking Ports which makes them not generate a hull. Readded a minor item collision improvement, but this time it shouldn't cause issues with projectiles.

Actualizare: 24 oct. @ 15:58

Tweaked the balance of the airships in the base mod.

Actualizare: 22 oct. @ 13:12

Made Mortar Railgun Shell have more initial velocity. Added the HMS Longhaul and Biplane. Removed aerial charges from the HMS Canoa. Slightly tweaked harpoon grappling to make it feel better.

Actualizare: 21 oct. @ 17:23

Jetsuit particles are now synced. You will now flip whilst flying with scooters or jetsuits depending on where your cursor is.