Dota 2
Dots Stable
目前顯示第 1-9 項,共 9 項
更新:11 月 3 日 @ 上午 5:15
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Yorihime

Q
Now gain invul only with lvl 25 talent

Aghanim
bonus damage from 60% to 30%
bonus strenght from 40 to 20

Toyohime

Aghanim
Now not gain fly vision

更新:11 月 1 日 @ 上午 4:36
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Kanako
Q
damage from 175 200 225 250 to 75 130 175 230
atk scale from 100% to 50%
Now correct deal both magical and physical damage
can not crit
E
Now correct deal only magical damage
magic/phys armor decreasse from 5 8 11 14 to 3 5 7 9

更新:10 月 31 日 @ 上午 7:48
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Fixed Sunflower hairpin and -urd

更新:10 月 31 日 @ 上午 3:18
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-

更新:10 月 30 日 @ 上午 7:40
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New item: Cracked Philosopher's Stone

Aya
R
Cooldown from 66 44 22 to 66 55 44
Evasion from 30 40 50 to 20 25 30

更新:10 月 29 日 @ 上午 4:10
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gardener tools:
reduced bonus agi: 20 > 16
reduced bonus dmg: 70 > 61
reduced armor reduction: 12 > 9
(now provides just the summ of components stats/effects)

New items:
Chimera Trident
Dream Butterfly

kanako:
E atk scale from 100% of atk to 10%
innate change:
from 4 and 2 seconds cooldown (non ulti/utli form respectively)
to 8 6 4 2 cooldown per innate level
innate level is same as ultimate level now
innate gets +1 level while kanako is in ultimate

doremy:
every spell (int scale + sleep trashhold)xsleep DMG bonus <= 3.0x

normal Q:
int scale 1.5 > 2.0
(against sleeped = 3.0)

normal W:
sheep dmg int scale 0.8 > 1.5
sleep treshold scale 0.1 > 0.5

ulti Q:
sheep dmg int scale 0.3 > 0.6
(spawns 5 sheeps per second of channeling, thus dps scale is 3.0 this way)

ulti W:
sleep treshold 0.3 > 0.6
(since it's aoe, can get 5 enemies to sleep, total treshold scale would equal to 3x)

ulti E:
int scale: 0.8 > 0.6
reason: aside from scale, button alone always deals 10% max HP
against sleeped damage is 2x, so it's 20% max HP before scales and before base dmg

更新:10 月 22 日 @ 上午 9:53
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Kasen base magic resist fix

更新:10 月 21 日 @ 上午 6:00
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Doremy
W cast range from 400 500 600 700 to 550 600 650 700

New Sacred gohei recipe

Neutral Creeps now not spawn on 0 min.

更新:10 月 16 日 @ 上午 10:47
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Created Dots Stable.