Crusader Kings III
KGD: The Schizo Rebalance
Показані результати 1–3 із 3
Оновлено: 21 жовт. о 21:55
автор: Captain Smollett

KGD: The Great Rebalance version - 0.10.3.2
- Made marrying lowborn and/or very low renown dynasties reduce renown
- Faith reformation/creating new faith changes:
- - Lowered cost of unchanged doctrines and tenets
- - Decreased costs of cheap tenets
- - Increased costs of more expensive tenets
- - Increased doctrine piety cost slightly

Оновлено: 12 жовт. о 0:21
автор: Captain Smollett

KGD: The Great Rebalance version - 0.10.2.2
- Unlocked Grand Solar and Mulberry Copse domicle buildings
- Removed event on building/upgrading Mulberry Copse domicle building

Оновлено: 11 жовт. о 2:42
автор: Captain Smollett

KGD: The Great Rebalance version - 0.10.2.2
- Reduced stewardship required to get a domain limit bonus to 100
- Added fort level to city and church holdings
- Added fort level to Guilds and Monasteric Schools lines of buildings
- Added general stationed MAA bonuses to Stables, Barracks and Militart Camps
- Removed specialised MAA bonuses to Stables, Barracks and Militart Camps
- Re-buffed most duchy buildings
- Restricted duchy buildings to only work in the capital
- Made Skirmishers uncounterable and counter nothing (except unique ones)
- Made Archers counter Heavy Infantry
- Increased Skirmishers damage a bit
- Reduced Archers (as a type) damage a bit
- Added one more level to starvations and disease siege "events"
- Increased morale loss for desertion
- Increased base siege progress gain
- Doubled siege progress per soldier
- Reduced morale per fort level back to vanilla level
- Reduced "difficulty" of raiding (morale) across the board
- - Especially per county fort level
- Reduced loot back to 12 months of income
- Disabled Warrior Lodges, Hillside Grazing and Horse Pastures buildings
- Disabled Jousting Grounds Blacksmiths and Archery Ranges buildings