Arma 3
Operation Sabre [Aegis] - SP/COOP
1–6/6 bejegyzés mutatása
Frissítés: okt. 18. @ 13:00
Sanction által

Ver. 1.4.1

Misc. Fixes and Optimization

-- Turned off damage/simulation for lots of scenery and background props. You can still collide with everything however performace is increased!

-- Slightly altered Dynamic Simulation distances

-- Fixed some crazy sideways craters in Ruha town

Removed
-- A bush at spawn I kept running into, so now it's gone.

Nova Gas error*
-- An error regarding Chemical Warfare Plus may appear at mission start. Doesn't affect game-play or the scenario at all. No need to worry

Frissítés: okt. 17. @ 22:24
Sanction által

Ver. 1.4

Fixed:
Wrong markers were dissappearing upon killing objective targets

Adjusted:
All OPFOR units SKILL adjusted to 0.9 (Down from 1.0)
All OPFOR units ACCURACY adjusted to .25 (Down from .50)

Added:
3 Side Objectives!
--Some of the HVTs (Officers) have a laptop or tablet nearby.
--These will provide location of side objectives on your map

Frissítés: okt. 16. @ 14:45
Sanction által

Ver. 1.3

Diversified some of the enemy squad loadouts

Tightened some patrol routes around HVTs (Officers)

All garrisoned enemy troop are made to stand so they won't duck just under window .
(Please let me know feedback wise, I find the game flows a little better and quicker this way)
---All other units and patrols will still dip ,duck, dive and kill you

Added a couple garrisons

Added an enemy ammo cache site
------These will eventually tie into optional bonus objectives*

Added two enemy AA sites
------These will eventually tie into optional bonus objectives*

Added two more water craft (empty) up the river
----Don't forget the starting boat at base as an insert option!

Hidden some of the lights at starting position

Frissítés: okt. 13. @ 11:05
Sanction által

Ver 1.2

Added some additional guidance markers (only suggestions)

Added some more patrols, guards, sentries and chance encounters around map and officer/objective areas

Adjusted the speed of some patrols

Adjusted starting fuel and damage levels of vehicles throughout the map (not much, it's a warzone)

Frissítés: okt. 11. @ 15:04
Sanction által

Update 1.1

Removed a couple dependencies I didn't realise were active

Frissítés: okt. 10. @ 21:44
Sanction által

Operation Sabre [Aegis]

1.0 - Launch

Load up at the Arsenal and check your map!

Look out for Long Range Patrols, CQC Garrisons, Vehicle and Heli Patrols, Minefields! OH MY!

****SP - is SOLO! No Ai squadmates****

Host MP to play CO-OP up to 4 players
(You can also play SP by hosting in MP if you want, any unfilled slots won't spawn)

HVTs (Officers) are in a house, somewhere in the marker. I intentionally made it a little vague but the world is your oyster in terms of approach.

A text will pop-up with their name and location upon their death and deletion of the corresponding marker.

Mission will complete when all 5 HVTs (Officers) have been dealt with.
--Plans to add a proper exfill sequence later

Respawn: 5 Tickets per Playable Slot

Some NATO vehicles at CTRG Safehouse, they do not respawn.
Other vehicles are placed around map, some CIV, some OPF, some are Locked.

Patrols and Drone Squads should communicate, share intel, and reinforce each other via LAMBS.
Don't get too bogged down, especially when playing solo as they'll aggressively hunt you down.