Barotrauma

Barotrauma

The Ballista
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Uppdatering: 17 okt @ 10:10

- Nothing new, just updated content package name. Hopefully nothing breaks.
- Edited and corrected the names for some of the compartment rooms. Everything is in English incase localisation breaks.

Uppdatering: 16 okt @ 15:12

- Nothing new, just forgot to update the thumbnail image. Same stuff as previous list of patches (1.0.6)

Uppdatering: 16 okt @ 15:10

- Added non-interactable properties to all lights and vents
- Fixed nonexistence of an oxygen vent in the junctions compartment
- Expanded front ballast tank size
- Reworked ballast pump speeds
- Added mineralcab tags to all other shelves in fabrication room
- Linked medical bay's deconstructor to fab cab
- Readjusted positions and lumens level of lights

Uppdatering: 14 okt @ 13:41

- Forgot to add medical cabinet and medical fabricator cabinet tags to Medfab Cab object. Storage units will remain empty for crew's ease.

Uppdatering: 14 okt @ 13:27

- Added new mod dependencies for convenient storage in Medbay. Not necessary in Fabrication.
- Redesigned storage layout for Medical Bay.
- Removed smoke detectors from junctions/reactor, allowing water sprinklers to run anyway. Not power-efficient but this may be remedied at a later date.
- Upgraded armor ratings of various exterior hull plates (upper fore, lower fore, lower aft, upper aft).
- Added additional exterior light for diving chamber access (from outside).
- Made medical deconstructor and fabricator smaller.
- Repositioned water sprinklers in junctions/reactor.
- Added storage links in Medbay, indicated by individual text displays.
- Removed 1 EK Storage Shelf.
- Relocated remaining 4 EK Storage Shelves to the back of the medbed. Not linked to Fabricator nor Deconstructor.
- Readjusted rotation, scaling, and positions of some room lights.
- Removed the vestigial red lamp from Navigations.

Uppdatering: 12 okt @ 11:05

- Hotfix released to patch screwed-up AI waypoint nodes after placing new automatic doors and hatches.

Uppdatering: 12 okt @ 10:49

- Forgot to add in camera control and ballast flora detection systems to rear ballast; those are added to in with this micro-patch.

Uppdatering: 12 okt @ 10:46

- Replaced hatches and windowed doors to Ballast Tanks and central deck compartments (Fabrication/Junctions/Reactor/Oxygen) with motion-automated prefabs and sensors.
- Relocated upper-rear hatch used for docking collar airlock (not like it's needed, but who knows if a monster decides to break it open?)
- Added secondary platform for use while exiting rear ballst access room.

Uppdatering: 8 okt @ 18:32

- Relocated diving suit lockers into access shafts across ship.
- Removed/relocated excess storage units from Navigations to Medbay
- Above actions have freed up additional space to set down accessory equipment on submerisble.

Uppdatering: 8 okt @ 13:49

- Added armaments cabinet tag to lower-left small shelf at Navigations beneath diving suits.
- Added 4 miniaturized refridgerated cargo compartments in Engine Room.
- Added Cargo spawn point in Navigations.
- Fixed the ability to see out of a narrow angle at the lower front docking collar.
- Added mineral cabinet tag to bottom shelf in Fabrication room.
- Added batteries to supercharger backup batteries in Gunnery section.
- Added 4x diving gear closets to lower-aft(rear) access chamber.