Rivals of Aether

Rivals of Aether

Balcone DE
Se afișează 1-4 din 4 intrări
Actualizare: 7 oct. @ 0:20

V1.21
Just a minor update to fix a thing! ^^

-Fix an issue where Forward Special wouldn't always bite when it hits.
-Gave a sprinkling of stuff for when Balcone gets given armour by Farlander Steve, now that it can actually happen. (Thank you Jojo!)

Actualizare: 6 oct. @ 7:17

V1.2
Another Update!

NEUTRAL AIR
-Hitboxes no longer bleed into endlag.

FORWARD AIR
-Added an extra frame of animation to endlag.

DOWN AIR
-Slightly altered the beginning hit's angle and knockback to hopeful make sure the opponents get hit by the whole attack more often.
-Adjusted final hit's position and size to again make sure the opponents get hit by the whole attack.
-Reduced final hit's base knockback.
-Reduced final hit's length

DOWN STRONG
-Adjusted hitbox.
-Reduce knockback Scaling.

FORWARD SPECIAL
(Now that that hitbox issue is fixed I feel more comfortable letting this thing maybe not hit sometimes lmao.)
-Lowered hitbox priority.
-Greatly lowered hitbox size.
-Attack no longer beats out projectiles
-Made getting parried look less weird.
-Made the grabbing hit not sfx_blow_weak1
-Fixed issue with the hitbox persisting in endlag (I think? Please tell me if this issue has persisted for you).

DOWN SPECIAL
-Teeth break when parried or otherwise reflected.
-Teeth ignore projectiles.

MISC.
-Fixed issue where Balcone would slide in parrystun.
-Non-Attacking hurtboxes are now at the appropriate resolution.
-Fixed a fastfalling related issue (idk how to describe it.)
-Added some compatabilities.

I want to say thank you to those who are giving feedback regarding Balcone, I love feedback and this is probably the most feedback I have ever recieved for a project! Needless to say I have verily been enjoying it. ^^

Actualizare: 3 oct. @ 14:11

V1.1
It's Her First Update! After Just 50 Hours.
Just some minor changes based on what people have said and my own observanses. :)

NEUTRAL AIR
-Slightly altered the hit sound.

FORWARD STRONG
-Made the angle it hits at less mean.
-Reduced Base Knockback to account for new angle.

UP STRONG
-Added Balcone appropriate hitsounds. (Don't ask me why it used normal sounds before I literally have no idea)

DOWN STRONG
-Slightly increased Start-Up.

SIDE SPECIAL
-Added Cooldown to successful hits.
-Fixed bug where hitting Side Special once will break your next Side Special hitbox.

UP SPECIAL
-Height given by the final bounce increased.
-Removed references to Up Special restoring Air Dodge.

DOWN SPECIAL
-Reduced Hitstun.
-Reduced the loudness of multiple teeth emerging.

MISC.
-Changed apperance of Hoops in "Pierro" Alt.
-Added Hidden Pomni.

Actualizare: 1 oct. @ 11:53

v1.0