DayZ
Saga Anti Cheat
Mostrando 1-7 de 7 aportaciones
Actualización: 29 SEP a las 21:37

New Paramters in config.json for better fly detection:

Fly / Levitation

FlyGroundGraceMeters – Shallow downward ray distance to still treat player as grounded.
FlyExtendedGroundGraceMeters – Deeper second probe to catch bunker/interior floors.
FlyGroundRays – Number of ground sample rays (center + offsets).
FlyMinHorizontalSpeedMps – Minimum horizontal speed required to accumulate fly time.
FlyIgnoreDescending – Ignore gentle downward motion.
FlyDescendingSpeedMps – Vertical speed threshold (negative) still considered gentle descent.
FlyFallResetSpeedMps – Hard fall speed that immediately resets fly accumulation.
FlyIgnoreClimb – Treat small step / ladder-like motion as climb, not fly.
FlyClimbStepMax – Max vertical step size to still count as climb.
FlyClimbHorizSpeedMax – Max horizontal speed while classifying climb.
FlyClimbVerticalSpeedMax – Max absolute vertical speed while classifying climb.
FlyReportCooldownSec – Minimum seconds between fly alerts.

Actualización: 28 SEP a las 14:14

Sorry, i made an error inside the pbo. Mod was without any functions. fixed!

Actualización: 28 SEP a las 10:49

NEW GREAT UPDATE!

It's a shame that almost 300 people have subscribed to the mod and I've written another 10 mods and I STILL HAVEN'T RECEIVED A SINGLE DONATION! I'm not surprised that there are paymods in the community or that many modders are giving up!

Well,here the changelog:

SpawnSelectTeleportDelaySeconds
Seconds after player spawn/login during which teleport checks are suppressed (prevents false positives during spawn selection/loading).

EnableBaitItems
1 = Enable the honeypot bait system; 0 = fully disabled.

BaitItemClass
Class name of the bait item to spawn (e.g. Mag_AK74_30Rnd).

BaitItemSpawns
Array of positions (vectors) – each entry is one bait slot/index.

BaitItemStack
Quantity / ammo / stack size applied if the item supports it.

BaitItemUndergroundOffset
How far (meters) to sink the item below its final Y (makes it invisible but still pickable by cheats).

EnableBaitDebugVisible
1 = Also spawn a visible debug copy slightly above ground; 0 = only hidden bait.

BaitItemInitialDelaySeconds
Delay (seconds) after server start before first bait spawn cycle runs.

BaitItemUseSurfaceY
1 = Replace provided Y with terrain surface height; 0 = use the Y from the list.

BaitItemNoLifetime
1 = Do not set lifetime (persists all session); 0 = set limited lifetime (currently 600s).

BaitRespawnOnPickup
1 = Only the consumed slot respawns after a short delay; 0 = slot stays empty until server restart.

Actualización: 26 SEP a las 15:18

- "EnableSpawnSelectSupport": true/false, // Spawn select support

Actualización: 24 SEP a las 10:16

- Not so many incorrect log entries
- server performance adjusting
- new config entry:

WebhookUrl: The webhook URL (e.g., Discord) used for notifications.

WebhookMaxPerMinute: Max number of webhook sends per minute (rate limit).

TeleportCheckIntervalSec: How often the teleport check runs per player (seconds).

FlyCheckIntervalSec: How often the fly/levitation check runs (seconds).

NoClipCheckIntervalSec: How often the noclip check runs (seconds).

FlyGroundGraceMeters: Downward tolerance; if solid ground is within this distance under the player’s feet, ignore fly.

NoClipRayCount: Number of raycasts (e.g., 1 or 3: center + left/right).

NoClipRayOffsetMeters: Lateral offset for the side rays (noclip).

NoClipMinHits: Minimum number of rays that must hit a solid obstacle to suspect noclip.

NoClipRepeatDistanceMeters: Suppresses repeated noclip alerts near the last report position (radius in meters).

NoClipRepeatCooldownSec2: Additional cooldown for repeated noclip alerts in the same area (seconds).

HeatAddSpeed: Heat points added on a speed suspicion.

HeatAddTeleport: Heat points added on a teleport suspicion.

HeatAddFly: Heat points added on a fly suspicion.

HeatAddNoClip: Heat points added on a noclip suspicion.

HeatAddAimbot: Heat points added on an aimbot/silent-aim suspicion.

Actualización: 24 SEP a las 0:52

- script error fixed!

Actualización: 23 SEP a las 2:46