Crusader Kings II

Crusader Kings II

Emblem Kings - Edit Edit
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Update: 16 Sep @ 8:52pm

Edit Edit Initial version:
An edit made by Shrub of the edit made by Darrman of the Emblem Kings mod made by Balk_J

New things this edit provides:
Current localization(as of 18.4.2025) for both Jugdral and Elibe
Changed Ullr to a woman in accordance with current lore via Heroes and fixed Patty having major holy blood
Disabled the Ilia invasion in Elibe cuz it kept crashing when I tried it
Some new gods for religions
Gave Saias his loptous back, added gladiator to dieck and chulainn and distributed the pirate trait
Added the great works to ostia and belhalla
Released the dragons

Magvel Content:
Added Sacred Stones Bookmark
Added the War of the Stones(its just an Invasion CB tho)
Added the Sacred Twins and the Sacred Stones(tho both are still using FE7 Graphics)
Added canon classes to the canon characters in magvel
Added King-Lists for the Countries of Magvel(440 to 841), also filled out the continent so theres no missing spots
Added Magvel-related Nicknames
Added missing minor canon characters and implied characters

Update: 16 Sep @ 8:39pm

Original Edit was made by Darrman:
https://github.com/Darrman/Emblem-Kings-Edits
Compatibility with CK2 3.2 Iron Century.
Bloodlines added for descendants of the Twelve Crusaders. These work in tandem with the pre-existing traits, with the bloodline based off perceptions while the traits determine the reality of things. Bonuses have been split as appropriate.
Gave fixed stats to many characters in the FE4 and FE5 bookmarks. Playable characters and major bosses will now be consistend from playthrough to playthrough. In particular, Sigurd should now more consistently defeat Verdane.
Artifacts and classes have had their personal combat scores adjusted to match post-Holy Fury levels.
Many dynasties in Elibe had broken family trees due to not being connected to their pre-generated ancestors. These connections have been made, fixing the issue, and making their family trees functional.
Fixed several province border errors scattered around the world.
Random/Shattered Worlds no longer crash the game. They have not been finetuned and placeholder real-world religions will often appear.
Game rules up to Iron Century have been included.
A bug in Sigurd's plot events causing the Duchy of Chalphy to be destroyed and demoting him to count rank after the Verdane invasion has been fixed.(A side note: the king often gave him the title back in playtesting.)
A recent version of the mod changed "e_loptyr" to "e_loptous", but many events had not been updated to accomodate this change. These have been updated, restoring the ability to form the empire.
The Manster Resistance should no longer form in the FE5 and FE4 Gen 2 bookmarks where the title already exists, generating a new ruler in place of its canonical one and breaking the scripted wars.
Most kingdoms in the mod required the character to be the liege of the current king to usurp them. However, this caused issues in the case of there not being a king, as it required the player to have "No Character" as a liege. Now the player's primary title must be under the title that must be formed, as I believe that was the intent of the restriction.
The Valega religion has been haphazardly assigned holy sites, corresponding to places Myrrh showed up and did things in.
The Featured Ruler tab no longer has a blank ledger window at the bottom.

Update: 16 Sep @ 8:35pm

Original Mod was made by Balk_J with help from Nukumnehtar, Okawoa and tsf4:
https://forum.paradoxplaza.com/forum/threads/mod-emblem-kings.972079/
An updated map, featuring the continents of Elibe (from the Fire Emblem GBA games) and Jugdral (from Japan-only SNES games).
Characters, title histories, and bookmarks based on the events of those games.
New religions, decisions, and events from Fire Emblem lore.
Classes: characters will be assigned a trait corresponding to a unit class (knight, mage, archer, etc.). These classes affect tactics and provide combat bonuses. A few unlock special events and decisions. Characters can promote to an advanced clan by gaining experience through leading armies in battle.
Weapons: characters can obtain legendary weapons (and regular ones) as artifacts.
Magic: Most mages just use their magic to fight, but especially skilled ones can unlock the secret of immortality or creating morphs.
Bloodlines: dragon characters can pass on their longevity and manakete status to their children. Descendants of Jugdral's crusaders can also pass on their holy blood.
Special troops: wyverns, pegasi, and magic-users. (Unfortunate my lack of graphic design skill means they use vanilla graphics.)
Dueling System stolen shamelessly from AGOT