Age of Wonders 4

Age of Wonders 4

ABM - Yet Another Ballance Mod for AOW4
Viser 1–3 av 3 bidrag
Oppdatering: 14. sep. @ 6.43

v 0.0.334 - TOMES REBALANCE v. 2
ALCHEMY | AFFLICTOR Unit | MIASMA SHOT ability range 4 6
ALCHEMY | AFFLICTOR Unit | MIASMA SHOT ability actions 1 AP 3 AP
ALCHEMY | AFFLICTOR Unit | MIASMA SHOT ability now enters Defense Mod after use Buff
CONSTRUCT | CASCADING COMMAND: DEFEND things to dispell 2 1
CONSTRUCT | BRONZE GOLEM | WEAKENING CLEAVE ability now has Base tag Buff
CONSTRUCT | BRONZE GOLEM | WEAKENING CLEAVE ability now enters Defense mode after use Buff
SEVERING | SEVERING GOLEM | WEAKENING BOLTS ability now has Breaching Buff
SEVERING | FINAL BANISHMENT spell now correctly can not target heroes and leaders Bug Fix
DREADNOUGHT | SUNDERING SHOT ability cooldown changed Once per battle 4 Turns
DREADNOUGHT | SUNDERING SHOT ability 3x Sundering def. 1x Sundering def.
DREADNOUGHT | INCENDIARY SHOT ability cooldown changed Once per battle 4 Turns
DREADNOUGHT | SHRAPNEL SHOT ability cooldown changed Once per battle 4 Turns
DREADNOUGHT | SHRAPNEL SHOT 3x Bleeding 1x Bleeding
DREADNOUGHT | SHRAPNEL SHOT ability cooldown changed +5 Phys dmg.
DREADNOUGHT | TUNING KITS ability actions Free Full Action
DREADNOUGHT | TUNING KITS ability cooldown Once per Battle 3 Turns
DREADNOUGHT | OVERCHARGED ability damage buff +30% dmg. +50% dmg.
DREADNOUGHT | OVERCHARGED ability base stun chance 30% +50%
FERTILITY | BLOSSOM OF LIFE spell cost 45 Mana / 30 CP 30 Mana / 25 CP
FERTILITY | TEMPLE OF FERTILITY Food income flat +10 Food +20 Food
FERTILITY | TEMPLE OF FERTILITY Food income per pop +3 Food / +2 Draft per population +7 Food / +3 Draft per population
FERTILITY | BOUNTIFUL FIELDS SPI now allows to draft Spring Fairy unit Buff
FERTILITY | NYMPH Unit | Added Natural Regeneration property Buff
FERTILITY | NYMPH Unit | REVITALIZE ability range 3 4
FERTILITY | NYMPH Unit | SEDUCE ability range 3 4
SCRYING | MENTAL MARK spell cost 15 Mana / 20 CP 30 Mana / 25 CP
SCRYING | MENTAL MARK spell +2 Marked / 3 Sundered res. +2 Marked / 2 Sundered res.

Oppdatering: 13. sep. @ 7.34

v 0.0.274 - HEROES CLASSES REBALANCE BEFORE AFTER
Defender's hero skill FIGHTING I +10% dmg. +5% dmg.
Defender's hero skill VIGOR II +15 HP +30 HP
Defender's hero skill VIGOR III +30 HP +45 HP
Defender's hero skill GRACEFUL DEFENSE +1 Grace +2 Grace
Defender's hero skill BLADESTORM 10 phys. dmg. 12 phys. dmg.
Defender's hero skill WEAKENING STRIKES renamed to DISRUPTING WEAKENING Renamed
Defender's hero skill DISRUPTING WEAKENING aditionally gives 90% base chance of applying Disrupted 90% Disrupted
Defender's hero skill RESISTANCE I +2 Status Res. +1 Status Res.
Defender's hero skill RESISTANCE II +1 Res +2 Res
Defender's hero skill GREATER FIGHTING II +20% dmg. +10% dmg.
Defender's hero skill GREATER RESISTANCE +2 Res +3 Res
Defender's hero skill DEFENSE II +1 Def +2 Def
Defender's hero skill GREATER DEFENSE +2 Def +3 Def
Defender's hero skill GREATER DEFENSE +10% Evasion +5% Evasion
Defender's hero skill PUSHING ATTACK 30 phys. dmg. 20 phys. dmg.
Defender's hero skill AGGRESSIVE PUSH 40 phys. dmg. 30 phys. dmg.
Defender's hero skill WEAKENING AURA 1 Weakened 2 Weakened
Defender's hero skill BRACED DEFENSE aditionally grants 30% chance to Stun for melee attacks Addition
Defender's hero skill RALLYING CRY radius 1 hex 2 hex
Defender's hero skill RALLYING CRY has Full action 3 Action Points 1 AP 3 AP
Spell Blade's hero skill DEVASTATING EVOCATION 24 fire dmg. 26 fire dmg.
Spell Blade's hero skill DEVASTATING EVOCATION 27 ligfhtn. dmg. 24 lightn. dmg.
Spell Blade's hero skill WILDFIRE STRIKES repeating 2 fire dmg. 4 fire dmg.
Spell Blade's hero skill WILDFIRE STRIKES single 3 fire dmg. 5 fire dmg.
Spell Blade's hero skill RESISTANCE I +2 Status Res. +1 Status Res.
Spell Blade's hero skill RESISTANCE II +1 Res +2 Res
Spell Blade's hero skill VIGOR II +15 HP +30 HP
Spell Blade's hero skill SPELL PENETRATION bypass +1 Status Res. +2 Status Res.
Spell Blade's hero skill SPELL PENETRATION bypass +1 Res +2 Res
Ranger's hero skill DEFENSE II +1 Def +2 Def
Warrior's hero skill VIGOR I +15 HP +10 HP
Warrior's hero skill FIGHTING I +10% dmg. +5% dmg.
Warrior's hero skill VIGOR II +15 HP +10 HP
Warrior's hero skills WILLBREAKER additionally gives Cruel modifier Addition
Warrior's hero skills WILLBREAKER additionally inflicts 2 stacks of Remorse Addition
Warrior's hero skills SECOND WIND cooldown 0 Turns CD 2 Turns CD
Death Knight's hero skill FROST CURSE 30 frost dmg. 36 frost dmg.
Death Knight's hero skill VIGOR I +15 HP +10 HP
Death Knight's hero skill FIGHTING I +10% dmg. +5% dmg.
Death Knight's hero skill VIGOR II +15 HP +10 HP
Death Knight's hero skill WILLBREAKER additionally gives Cruel modifier Addition
Death Knight's hero skill WILLBREAKER additionally inflicts 2 stacks of Remorse Addition
Death Knight's hero skill WEAKENING AURA now costs 0 Points Cost change
Death Knight's hero skill TERRIFYING AURA now costs 0 Points Cost change
Death Knight's hero skill SECOND WIND cooldown 0 Turns CD 2 Turns CD
Ritualist's skill DECOMPOSE no longer can target ruler's corpse
Warlock's hero skill UNDEAD RETINUE time to live Indefinite 3 turns
Warlock's hero skill DARK RITUAL cooldown Once per Battle 6 turns CD
Wizard King's hero skill EMPOWERED ATTUNED GODIR 0 bol. def. 2 bol. def.
Wizard King's hero skill EMPOWERED ATTUNED GODIR 1 bol. res. 2 bol. res.
Wizard King's ARCANE RENEWAL spell additionally grants 1 Regeneration Addition
Wizard King's ARCANE RENEWAL spell additionally removes all negative status effects Addition
Wizard King's ARCANE RENEWAL spell 15 CP / 20 Mana 30 CP / 25 Mana
Champion's skill COORDINATED COMMAND additionally grants Hastened for 1 Turn Addition
Eldrich Sovereign's spell BLESSED CHAMPION +15 HP +30 HP
Eldrich Sovereign's spell BLESSED JUDGEMENT +8 HP +10 HP
Eldrich Sovereign's ELDRICH PHASE range 4 3
Eldrich Sovereign's ELDRICH PHASE cooldown 2 CD 3 CD
Eldrich Sovereign's GREATER ELDRICH PHASE range 6 4
Eldrich Sovereign's ritual spell MESMERIZING DRAFT RITUAL grants +25% draft in target city for 3 turns
Eldrich Sovereign's ritual spell QUICKENING RITUAL 2 Turns 3 Turns
Eldrich Sovereign's ritual spell QUICKENING RITUAL 4 Thralls / 150 CP 6 Thralls / 150 CP
Eldrich Sovereign's ritual spell PHANTASMAL RITUAL deals no damage Dmg. Removal
Eldrich Sovereign's ritual spell MASS PHANTASMAL RITUAL deals no damage Dmg. Removal
Eldrich Sovereign's ritual spell ASTRAL WISP RITUAL 1 Thrall / 45 cp 2 Thralls / 60 cp
Eldrich Sovereign's ritual spell ASTRAL SIPHONER RITUAL cost 4 Thralls / 150 CP 3 Thralls / 100 CP
Eldrich Sovereign's ritual spell MAGE BANE RITUAL 10 Thralls / 300 CP 5 Thralls / 200 CP
Eldrich Sovereign default movement speed 32 30
Giant King's CONJURE ANIMATED WEAPON skill cooldown Once per Battle 4 turns CD
LOGISTICS TRAINING heroe's perk all non-hero units Fast Movement
LOGISTICS TRAINING heroe's perk all non-hero units -20% upkeep -0% upkeep
v 0.0.288 - EMPIRE TREE REBALANCE
Empire Tree Imperium cost for perks changed:
1 100 100
2 125 125
3 150 150
4 175 175
5 200 200
6 250 230
7 300 270
8 350 300
9 400 325
10 500 350
All perks which are Rites now are repeatable and has +200 Imperium rising cost
Empire Tree cost for affinity requirements changed:
1 15 15
2 40 40
3 60 60
4 100 100
5 120 120
6 160 160
7 200 200
8 300 260
9 400 340
10 500 460
EXPANDED GOVERNANCE General Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF LAST STAND General Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF LAST STAND now summons 4 T1 units with 1 population lost in each city 3 4
ADVANCED SENSING General Empire Tree perk now gives +4 Vision Range and +6 Sensing Range to your units and to your cities 2 / 3 4 / 6
TELEPORTER PROVINCE General Empire Tree perk unlock cost 200 Imperium 300 Imperium
RITE OF ASTRAL ABUNDANCE Astral Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF CONJURATION Astral Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF THE ASTRAL SUMMONS Astral Empire Tree perknow repeatable and has +200 Imperium rising cost
PHILOSOPHER SOLDIERS Astral Empire Tree perk Knowledge gain 10 / 20 / 30 / 40 / 50 Knowledge 5 / 10 / 15 / 20 / 25 Knowledge
RITE OF WAR Chaos Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF CHOSEN WARIORS Chaos Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF POSSESSION Chaos Empire Tree perk now repeatable and has +200 Imperium rising cost
IMPRESSMENT Chaos Empire Tree perk +50% XP to T1 +10% XP to non-magic
BATTLEFIELD LOOTING Chaos Empire Tree perk gold gain (units) 3 / 6 / 9 / 12 / 15 Gold 5 / 10 / 15 / 20 / 25 Gold
BATTLEFIELD LOOTING Chaos Empire Tree perk gold gain (heroes) 15 Gold 20 Gold per level
LURE OF THE HORDE Chaos Empire Tree perk chance 25% for T1 20% for T2-T3
SPOILS OF DESTRUCTION Chaos Empire Tree perk income 20 Gold 50 Gold / Mana / Knowledge
DESTINED CONQUERORS Chaos Empire Tree perk 30 Grievences 40 Grievences
DESTINED CONQUERORS Chaos Empire Tree perk income 50 Gold / 50 Mana 25 Imperium
REIGN OF DESTRUCTION Chaos Empire Tree perk 1 T3 unit 3 T3 units
RITE OF ARMORER Materium Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF WEALTH Materium Empire Tree perk now repeatable and has +200 Imperium rising cost
RITE OF DREADNOUGHT Materium Empire Tree perk now repeatable and has +200 Imperium rising cost
ARCANE ARTISANS Materium Empire Tree perk income +5 Mana +2 Knowledge / +3 Gold
SIEGEMASTERS Materium Empire Tree perk +1 Siege Project +2 Siege Projects
SIEGEMASTERS Materium Empire Tree perk discount -25% -50%
METROPOLITAN SOCIETY Materium Empire Tree perk +10% income +5% income
PROVINCIAL ARCHITECTS Materium Empire Tree perk -25% Production / -25% Gold -50% Production / -50% Gold
CONSOLIDATED INDUSTRY Materium Empire Tree perk +1 Stability +2 Stability
SPECIALIST DISTRICTS Materium Empire Tree perk
MARTIAL ANCESTRY Materium Empire Tree perk -10% upkeep -15% upkeep
RITE OF GUARDIAN SPIRIT N

Oppdatering: 13. sep. @ 3.58

v 0.0.322 - TOMES REBALANCE v.1
SPELL JAMMER increases ALL spell's casting points cost by 20% +100% +20%
SPELL JAMMER upkeep 10 Mana 20 Mana
SPELL WARD increases ALL spell's casting points cost by 20% +100% +20%
SPELL WARD upkeep 10 Mana 20 Mana
INNATE SPELL JAMMER increases ALL spell's casting points cost by 20%
EVOCATION | LIGHTNING TORRENT now deals no damage 20 lightning dmg. 0
ASTRAL MIRROR | MIRROR MIMIC Unit | Added Low Maintanance property Buff
ASTRAL MIRROR | MIRROR MIMIC Unit | Added Fast Movement property Buff
ASTRAL MIRROR | MIRROR MIMIC Unit | Mimic ability range increased to 6 4 range 6 range
SUMMONING | ASTRAL KEEPER Unit | Astral Blessing ability range 4 range 6 range
SUMMONING | SUMMON ASTRAL SERPENT casting cost 150 Mana / 150 CP 100 Mana / 100 CP
SUMMONING | ARCANE BOND casting cost 45 Mana / 30 CP 80 Mana / 35 CP
SUMMONING | SUMMONING WELL SPI has effect changed to Combat Summon Spells in the domain cost -25% Mana and -25% CP Nerf
WARDING | STATIC SHIELD now additionally gives +1 Bolstered Defense for 3 Turns Buff
WARDING | STATIC SHIELD now additionally gives +1 Bolstered Resistance for 3 Turns Buff
WARDING | STATIC SHIELD 1 Turn 3 Turns
WARDING | MARK OF INVULNERABILITY now can be repeated on the same unit Buff
WARDING | MARK OF INVULNERABILITY cost 15 Mana / 20 CP 80 Mana / 35 CP
WARDING | SUMMON PHANTASM WARRIOR cost 60 Mana / 60 CP 70 Mana / 70 CP
SCRYING | SCRY ENEMY 10 Turns 5 Turns
SCRYING | SCRY ENEMY casting cost 30 Mana / 30 CP 60 Mana / 60 CP