RimWorld

RimWorld

(DISCONTINUED) Expanded Woodworking (Continued)
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Update: 16 Sep @ 12:25pm

1.1.14 - 9/16/2025 - BEL OVERLAY-SAFE STARTUP:
- Added a guarded fallback for EW lumber/log graphics that activates only when [FSF] Better Exploration Loot is loaded. - - Before a game exists, EW textures use a placeholder Graphic to avoid early D3D initialization that can trigger Steam overlay/native CTDs; once in-game, normal textures resolve via deferred initialization.
- Also adds a one-time info log when the guard first triggers. Save-compatible.

Update: 16 Sep @ 5:37am

1.1.13 - 9/16/2025 - VTE HARMONY GATING:
- Moved the harmony patch for VTE behind gated code that requires the mod to be present.

Update: 15 Sep @ 10:05pm

1.1.12 - 9/15/2025 - SIMPLE CHAINS: LUMBER INTEGRATION + VTE COMPATIBILITY:
- Added full compatibility with Simple Chains: Lumber - generates green lumber variants for all EW woods, modifies EW recipes to output green lumber when SCL is active, adds Owl_CarpentersTrestle as recipe user, integrates with SCL's Wood Drying Rack via ProcessorFramework reflection for passive drying, includes fallback dry-lumber work recipe if ProcessorFramework missing.
- Fixed crash to desktop conflict with Vanilla Trading Expanded by adding VTECompatibility patches that safely handle market value calculations and initialization timing for dynamically generated wood/lumber defs; additionally deferred dynamic graphicData initialization and hard-guarded VTE Initialize (skips on title screen, no retries) to avoid early D3D swap-chain creation/Steam overlay crash.
- Standardized all logs/lumber to use StuffCategoryDefOf.Woody, removed duplicate StuffCategoryDef entries for WoodTypes/WoodLumber, corrected Lightless Oak recipe to use proper woodworking bench/skill, fixed cost list override logic for stuff-built items, added translation keys for green/dry lumber labels. Enhanced runtime robustness with better def existence checks and texture path validation. Save-compatible.

Update: 14 Sep @ 9:45pm

1.1.10 - 9/15/2025 - AA MINIMAL-STACK HARDENING:
- Added runtime synth of LumberAlien if XML insert skipped
- Ensured WoodTypes/WoodLumber categories exist early and post-integration
- Enforced GU_RedWood graphicData fallback; additional texture-path guards. Fixes Harmony+VEF+AA+EW startup crash. Save-compatible.

Update: 14 Sep @ 8:55pm

1.1.9 - 9/15/2025 - NEW WOODS + SAFEGUARDS:
- Added explicit Gauranlen and Pollux woods (logs, lumber, recipes; gated on Ideology/presence), mapped trees when present; hardened dynamic system (always assigns stuffProps, skips plant-only defs, one-time debug listing).
- Tightened AA gating; fixed MO patch timing with FindMod.
- Gated Snagroot→BMT_Toxwood to only run when target exists; minor logging cleanup. Save-compatible.

Update: 12 Sep @ 12:47pm

1.1.8 - 9/12/2025 - ALPHA ANIMALS SUPPORT + FIX:
- Added full compatibility patches for Alpha Animals ocular wood (GU_RedWood) - renames to "ocular logs", creates LumberAlien lumber, adds MakeWoodLumberAlien recipe, creates AlienPlankFloor terrain, VFE Architect integration.
- Gated AA patches via LoadFolders and MayRequire so they only load when AA is active; ordered defs/patch ops so LumberAlien exists before reference to avoid NRE/blank-load; patches for both 1.5/1.6.

Update: 11 Sep @ 11:12am

1.0.0 - 3/27/2024 - updated from 1.4 to 1.5

1.0.1 - 4/15/2024 - fix to wall torch

1.0.2 - 4/21/2024 - fix to Realistic Planets patch

1.0.3 - 4/21/2024 - fully working fix to Realistic Planets patch, thanks klvlt!

1.0.4 - 4/24/2024 - addition to Realistic Planets patch, thanks klvlt!

1.0.5 - 4/28/2024 - added patch for VE Settlers

1.0.6 - 4/29/2024 - added patch for Adobe Abode, thanks Mbos!

1.0.7 - 5/5/2024 - added patch for Zal's Smoked Meat

1.0.8 - 6/7/2024 - added patch for Tribal Essentials Reborn

1.0.9 - 5/12/2024 - patches for More Trees (Continued) and Gulden Biome

1.1.0 - 6/5/2024 - added 1.5 version of [T] More Floors to patch, fix to WD Expanded Floors patch

1.1.1 - 2/25/2025 - more [T] More Floors patches updated, fix to Medieval Overhaul compat

1.1.2 - 2/25/2025 - patch for Medieval Overhaul log furniture

1.1.3 - 2/25/2025 - patch for Medieval Overhaul log storage

1.1.4 - 3/4/2025 - more MO log patches, fix to Vanilla Furniture Expanded - Architect

1.1.5 - 7/5/2025 - updated to 1.6

1.1.6 - 9/11/2025 - dynamic wood system (auto-detect wood, auto-generate lumber & processing recipes; category-based recipes); logging controls (quiet by default; Debug/Verbose in Mod Settings), gated pre-resolve banner + detection/mapping DEBUG output + texture/cache/driftwood logs, essential lifecycle messages now Verbose-only; removed stale LumberWoodLog_* excludes; no bundled Harmony (use Harmony mod); minor 1.6 perf tweaks; save-compatible.