Noita
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Update: 13 sep om 11:32

fixed spawn at start inconsistency

Update: 13 sep om 8:08

added setting for multiple spawns at start

Update: 13 sep om 4:15

added key rebinding

Update: 12 sep om 18:11

add another guaranteed spawn

Update: 12 sep om 17:35

reduce mana cost to 1

Update: 12 sep om 13:02

make guaranteed spawn appear only once

Update: 12 sep om 12:18

fix some old action id references

Update: 12 sep om 6:27

add action id prefix to prevent naming conflicts

Update: 12 sep om 6:11

fixed sprite reference

Update: 12 sep om 6:01

integrated Nathan's technical implementation