Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena Setting By Smallway
Viser 1–10 av 58 bidrag
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Oppdatering: 9. okt. @ 12.34

New boss the Red Princess Sadha

Oppdatering: 8. okt. @ 5.01

Enemy skill and stats adjustment

Oppdatering: 6. okt. @ 6.58

Skill name correct, some stats adjustment

Oppdatering: 6. okt. @ 5.11

Remove Devourer FX since broken in some environments

Oppdatering: 6. okt. @ 4.14

Sallow Man update
Cleanse wounds condition changed to reduce AI heal enemies chance

Oppdatering: 5. okt. @ 3.51

New Boss Nemesis

Oppdatering: 4. okt. @ 10.39

True Companions AI skill use condition fix, now they should only use memorized source skill

Oppdatering: 4. okt. @ 9.57

Waypoints now will be stored after traveling between maps

Oppdatering: 4. okt. @ 6.04

Shadow prince skill update, balance some enemies stats

Oppdatering: 4. okt. @ 4.35

True Companions AI will randomly use source skill, too (melee source skill not included since can't solve distance issue), only in Roguelike Arena