KoboldKare
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KoboldKare

Whomp's Fortress
Visar 1–10 av 23 poster
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Uppdatering: 14 sep @ 18:33

- Fixed Tower Elevator being marked as Static somehow
- Fixed Sign Locale (seriously they keep moving around every time I try to build)

Uppdatering: 14 sep @ 2:55

- Fixed skybox

Uppdatering: 14 sep @ 2:24

- Gave the sign that owes me money a spotlight so they won't move
- Contracts now use the texture used in Peach's Letter, making them fit in with the rest of the map
- Skybox now uses the intended texture (instead of the default procedual one used in KK)
. - This change drastically changes the lighting of the entire map, but nothing else would change
. - Workshop and Map/Mod Icon have been updated to reflect the new look
- Added some text to the map description when starting a new game.
. - Just in case the 140 unlockable dirt plots and auto-egg delivery service didn't get the point across that this isn't a social centered map

Uppdatering: 11 sep @ 2:17

- Fixed Locale.... again

Uppdatering: 11 sep @ 2:12

- Added BrainSwapper
. - Technically existed for a while, there just wasn't a contract to purchase
. - Purchasable after Star 3 (After clearing a plot from the first section), and located below the Cannon Star
- Improved Shop railing collision
- Added a tip about how to obtain money without hatching and selling Kobolds to the sign that doesn't talk
. - You can see this tip at Star 3 (After clearing a plot from the first section)
- Fixed Objective Marker being misplaced or at origin on certain objectives

Uppdatering: 10 sep @ 0:51

- Ok it was actually tied to an animator layer I didn't know existed. The grinder is actually fixed now.

Uppdatering: 10 sep @ 0:40

- Unpacked the grinder so it actually stops rotating on use now

Uppdatering: 10 sep @ 0:28

- Fixed Objectives breaking after the breeding one... again.
. - This time it was because I accidentally removed something from a component :/

Uppdatering: 9 sep @ 23:49

- Fixed Doubleup Eggs and Sprinkler system to no longer break saves until purchased.
. - Was a known issue since before first posting this to the workshop, but haven't bothered to fix it until now

Uppdatering: 9 sep @ 1:54

- Forgot to modify the json for the Windows build, making it unplayable for Windows. It's fixed now.