ARK: Survival Evolved

ARK: Survival Evolved

Alps+ (Only Post Aquatica)
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Update: 29 okt om 5:08
door JackToC

Update: 27 okt om 1:51
door JackToC

Alps+ Update:

Added:
.New Volcanic Region at Sea and Underwater Lava Zone
.New respawn points: “Volcano (Medium)” and “Boiling Sea (Hard)”
.New airdrops in the volcanic area
.All Aquatica-exclusive explorer notes
.Wyvern spawns added in the new volcanic region
.Healing house added in the new volcanic region

Changed:
.Adjusted Reaper Queen spawn count calculation
.Tweaked aberration lighting and shadows
.Fixed player movement issues (getting stuck when surfacing/diving) in the new area
.Adjusted grid materials in the new region

Update: 10 okt om 9:19
door JackToC

Update

.Temporarily disabled food stat penalty from water pressure damage
.Added sound and particle effect indicators when a major fissure spawns
.Made lake water clearer

Update: 9 okt om 5:57
door JackToC

Alps+
Update

.Fixed rain sound occurring inside underwater bubble houses when it rains
.Fixed water ripple particles appearing when flying a modded griffin inside underwater bubble houses
.Adjusted the harvest amount of sea cucumbers and rice
.Added Aquatica-exclusive small fissure spawns
.Added Aquatica-exclusive cave loot chests

Update: 8 okt om 8:58
door JackToC

Update: 7 okt om 1:47
door JackToC

Adding a water pressure system

Update: 5 okt om 8:00
door JackToC

Update:
Fixed the issue of excessive Abyss spawns and added support for all creature spawns on the AQ map.

Update: 5 okt om 2:08
door JackToC

Update: Fixed the underwater biome enclosure, resolving the excessive spawning issue.

Update: 4 okt om 12:59
door JackToC

Update: 4 okt om 5:31
door JackToC

Update

Added:
.Added ocean trench and abyss biomes, opening the entrance to World 2
.Added Rift Shallowstalker, Abyss, and unique Aquatica creature spawns
.Added unique Aquatica seashell loot unlocks
.Added spawn locations for Ocean Trench (Extreme) and Abyss Border (Extreme)

Changes:
.Moved R-Thylacoleo and R-Procoptodon spawn locations to the END biome
.Adjusted cloud depth in World 1