Killing Floor 2

Killing Floor 2

KF-Splash
Viser 1–10 av 10 bidrag
Oppdatering: 1. sep. @ 20.51

Changes:

-Added 4 random dosh-hold objective areas.
-added a really small diving board in the pool and added some reflections in the water to make it more pleasant to look at. (i wanted to make the diving board launch you up in the air when you step on it but i can't figure out how with kismet)
- added a few more spawn volumes for zeds.
- Pathing is slightly improved

Known Bugs:
-still a couple of visual oddities and errors.

Oppdatering: 31. aug. @ 8.19

Changes.

-removed 2 doors for, i hope, better gameplay.
-added more decoration and cover all throughout the map.
-removed collision from all umbrellas so as to avoid a particoularly gamebreaking exploit.

Known bugs.

-Inbetweeen rounds, if you are near the broken railling next to the bar, the navigation arrow might tell you to make that risky jump. The jump is intended to be challenging but possible at all times so it's not a big problem, but it's definetely silly.
- various visual oddities.
-pathing can probably be improved, especially when it comes to the two rooms with doors.

Oppdatering: 31. aug. @ 7.52

fun fact: there are already 9 versions of this map because i didn't know that you can use console commands when playing the level in the editor. i was under the impression that you always had to upload it first to test it with zed spawns in the real game.

Oppdatering: 31. aug. @ 6.39

Oppdatering: 31. aug. @ 6.14

Oppdatering: 31. aug. @ 4.06

Oppdatering: 31. aug. @ 3.08

Oppdatering: 30. aug. @ 19.58

Oppdatering: 30. aug. @ 17.48

Oppdatering: 30. aug. @ 14.25