Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach: Slipspace Beta
Ergebnisse 11–20 von 24
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Update: 7. Sep. um 18:14

Bug fixes
-Fixed an issue with the Paris, Halcyon and Marathon not being able to be damaged by most weapons.

Update: 7. Sep. um 17:28

Bug fixes
-Fixed ship HUD from displaying incorrect action prompt for locking heading/motion when using controller.
-Fixed an issue where the crate object duplicates of Longsword and Tarasques (spawned when those projectiles properly activate) from causing massive collision damage.
-Re-categorized UNSC scenery so that only Covenant weapons will lock on to them (they will likely still cause UNSC reticles to turn red and provide auto-aim for Point Defence weapons).

Balance Changes
-Evasive thrusters are now a vehicle trick activated in the same way as Banshee tricks in regular Reach. The Paris, Halcyon and Marathon can activate evasion in either direction once every six seconds.
Projectiles will lose tracking for the duration of tyhe trick, which is half a second.
-Reduced Very Small/Small/Medium asteroid explosion damage from 400 to 100.
-Reduced Large/Very Large/Huge asteroid explosion damage from 1200 to 200.
-Reduced Very Huge/Gigantic asteroid explosion damage from 1600 to 300.

General Changes
-Greatly optimized the physics model of the Paris-class. This is the first in a series of physics optimizations that will help prevent any possible overloads from occurring.

Update: 2. Sep. um 18:31

Balance Changes
-Increased overall health of CCS cruisers (both types) from 16,000 to 19,000
-Increased overall health of DCV destroyer from 10,000 to 14,000
-Increased range of Plasma Lance from 3000 (equal of MAC) to 3100

Update: 2. Sep. um 17:10

Bug Fixes
-Reduced collision radius of Tarasques from 10 world units to 2 to prevent them exploding on each other in flight. They are now also slightly harder to shoot down.
-Properly adjusted heat generated per round on Tarasques, will now actually launch four at a time.
-Overwhelming screen flash when shot by point defences of both factions should now be disabled.

Balance Changes
-Increased the time between launches for Covenant Seraphs from 0.2 seconds to 0.33 (reload time not affected).
-Increased the time between launches for Covenant Tarasques from 0.4 seconds to 0.5 (reload time not affected).
-Added a tracing laser to MAC weapons that is activated while charging the weapon, allowing players to better judge if their barrel is aligned to the target enough for projectile guidance to deliver the round effectively.
(THIS DOES NOT REPRESENT THE PATH THE PROJECTILE WILL FOLLOW)
-Potentially changed freelook to not activate when zooming MAC/Plasma Lance weapons. If working, this will only work for clients, not hosts.

Update: 1. Sep. um 21:26

Bug Fixes
-Set the trail effect for heavy MAC rounds to Essential (managed to escape the hotfix sweep). They should now always render.
-Reverted a change to guidance angle on MAC rounds introduced in the previous hotfix that seemed to restrict them too aggressively. Pre-hotfix reliability should be restored.

Balance Changes
-Reduced the time between launches for Covenant Seraphs from 1 second to 0.2 (reload time not affected).
-Reduced the time between launches for Covenant Tarasques from 1 second to 0.4 (reload time not affected).
-Slightly reduced the radius of Nuke detonation damage, from 220 world units to 190.

Update: 1. Sep. um 19:46

Bug Fixes
-set render priority for MAC and Plasma Lance projectile effects to 'essential', this should ensure they always render.

Balance Changes
-Tarasques are now launched as a squadron of four.

Update: 1. Sep. um 17:11

Bug Fixes
-Added tracking to MAC projectiles to ensure consistent hits. Tracking is mild, meaning improper positioning of the firing ship will still result in misses.
-Overheating no longer damages hulls on Covenant ships, only shield damage is intended.
-Point Blank can no longer be exited, in line with all other ships.
-Potentially fixed a bug where the Plasma Lance charging effect was not rendering.

Balance Changes
-Archer missile shield damage was not actually reduced last patch, and is being reduced to 75 pending further tests, given continued Covenant dominance in Slayer matches. With reliable MACs this will likely require nerfing.
-Heavy MAC velocity increased from 1600 world units/second to 3500 wu/s.
-Light MAC velocity increased from 1600 world units/second to 3000 wu/s.
-Stealth MAC velocity increased from 1600 world units/second to 2500 wu/s.
-Increased Plasma Lance magnetism angle from 1 to 5. The original angle was proving too difficult to reliably acquire lock.
-Increased Plasma Cannons magnetism angle from 2 to 5. The original angle was proving too difficult to reliably acquire lock.

General Changes
-Removed 'thruster heat' related UI elements for all ship passenger seats.
-Added shield pop sound to Covenant ship shields when they are broken.

Update: 31. Aug. um 17:19

-Revoked the change to UNSC scenery as crates were not targetable at all. UNSC scenery will once again be targetable by both sides when used as generators in Invasion.

Update: 31. Aug. um 16:49

Bug Fixes
-Changed the creation point of MAC weapon projectiles to be much more closely aligned with each ship's camera anchor point. This will hopefully make MACs far more consistent.
-Eion fighters no longer intercept Nukes (for real this time).
-Replaced UNSC scenery objects with crate versions, this will hopefully make them behave as expected for attackers and defenders when set as objectives for Invasion generator defence phases.
-fixed an issue where certain ships could be exited, forcing the gametype to assign the player a fresh ship (thanks to ArandomHitman for discovering).
-Moved location of passenger seats on multi-crew ships to prevent team icons from overlapping (does not affect entry points).
-Fixed an issue with Marathon and Valiant passenger seats not being able to look fully up or down.

Balance Changes
-Eion Longsword damage increased from 2650 to 4000. Six Longswords in quick succession will now kill a Covenant Corvette/Frigate.
-Archer missile damage reduced from 100 to 60.
-MAC round collision radius increased from 0.01 world units to 2.

UI Changes
-Increased opacity of the reload meter for Archer weapons and Harpoon weapons.
-Removed 'thruster heat' related UI elements for all ships.
-Removed lower brackets from UNSC ship HUDs to acommodate higher position of ship on the screen.
-Re-positioned 'Lock heading/motion' UI text for UNSC ships.

Update: 30. Aug. um 15:42

Bug fixes

-Further tweaks to MAC weapons to make them more reliable (results as yet unconfirmed).
-Fixed an issue where Eion defensive fighters would intercept plasma cannon, beam emitter and nuke projectiles. Made it much less likely they will intercept friendly longswords (can still occur).
-Increased the time required for a button press to be considered 'held' on point defence weapons, they should fire more consistently.
-Removed overwhelming visual effect when shot by Seraphs or UNSC point defences.
-Players should now die correctly as a passenger when their parent ship is destroyed.
-Increased the boundary radius of slipspace jump exit teleporter to help prevent other pulled ships from appearing inside the jumping ship.

Balance changes

-All ships can now come to a complete stop.
-Longsword Bombers overheated heat loss increased from 0.025% per second to 0.04% per second, shortening cooldown times.
-Longsword Bomber detonation damage increased from 2500 to 2650
-Changed UNSC scenery to be targetable by weapons, this also causes owning team to be able to lock on to them (temporary fix).