Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach: Slipspace Beta
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Mis à jour le : 31 aout à 16h49

Bug Fixes
-Changed the creation point of MAC weapon projectiles to be much more closely aligned with each ship's camera anchor point. This will hopefully make MACs far more consistent.
-Eion fighters no longer intercept Nukes (for real this time).
-Replaced UNSC scenery objects with crate versions, this will hopefully make them behave as expected for attackers and defenders when set as objectives for Invasion generator defence phases.
-fixed an issue where certain ships could be exited, forcing the gametype to assign the player a fresh ship (thanks to ArandomHitman for discovering).
-Moved location of passenger seats on multi-crew ships to prevent team icons from overlapping (does not affect entry points).
-Fixed an issue with Marathon and Valiant passenger seats not being able to look fully up or down.

Balance Changes
-Eion Longsword damage increased from 2650 to 4000. Six Longswords in quick succession will now kill a Covenant Corvette/Frigate.
-Archer missile damage reduced from 100 to 60.
-MAC round collision radius increased from 0.01 world units to 2.

UI Changes
-Increased opacity of the reload meter for Archer weapons and Harpoon weapons.
-Removed 'thruster heat' related UI elements for all ships.
-Removed lower brackets from UNSC ship HUDs to acommodate higher position of ship on the screen.
-Re-positioned 'Lock heading/motion' UI text for UNSC ships.

Mis à jour le : 30 aout à 15h42

Bug fixes

-Further tweaks to MAC weapons to make them more reliable (results as yet unconfirmed).
-Fixed an issue where Eion defensive fighters would intercept plasma cannon, beam emitter and nuke projectiles. Made it much less likely they will intercept friendly longswords (can still occur).
-Increased the time required for a button press to be considered 'held' on point defence weapons, they should fire more consistently.
-Removed overwhelming visual effect when shot by Seraphs or UNSC point defences.
-Players should now die correctly as a passenger when their parent ship is destroyed.
-Increased the boundary radius of slipspace jump exit teleporter to help prevent other pulled ships from appearing inside the jumping ship.

Balance changes

-All ships can now come to a complete stop.
-Longsword Bombers overheated heat loss increased from 0.025% per second to 0.04% per second, shortening cooldown times.
-Longsword Bomber detonation damage increased from 2500 to 2650
-Changed UNSC scenery to be targetable by weapons, this also causes owning team to be able to lock on to them (temporary fix).

Mis à jour le : 29 aout à 17h57

-Pushed an update to MAC weapons to hopefully make them more reliable.
-Removed spawning data from the cosmetic scaled up duplicate attached to spawn/objective objects. This was causing unpredictable spawning across teams.
-Fixed evasive thrusters on Paris-class
-FIxed passengers aboard multi-crew ships not dying when the ship is destroyed. (still occurring on Valiant class and CCS-class)
-Doubled Archer missle damage against shields (from 50 to 100)

Mis à jour le : 29 aout à 13h04

Mis à jour le : 29 aout à 11h29

Mis à jour le : 29 aout à 11h25