Caves of Qud

Caves of Qud

Gladiators of Qud
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Update: 15 Sep @ 7:12pm

Big update. Been working on this sample arena literally since the day I last updated this mod. Hope you like it.

There's a lot of balance-agnostic moving parts in here, but I think the experience is still worth it. I enjoyed my afternoons playing through this arena route.

TL;DR:
- Added ~4 vendors styled after the Zapjaws and Scrap'eads to a marketplace in the sample arena

- Combined the sample arenas into one map

- Added a 'quick play'-style genotype and matching subtypes. Soggy in particular is uh, not survivable. For those who like death.

Update: 3 Sep @ 6:28pm

Fixed a bug with the robot beetle vendor that'd eat your elite scrap for no benefit if you had less than the needed 25.

Update: 2 Sep @ 6:28pm

Updated some parts that weren't playing nice with the overall design or created problematic edge cases during normal arena play.

Update: 31 Aug @ 8:37pm

Added a bonus end-game boss, accessible through the sample arena vault. Good luck.

Update: 30 Aug @ 1:22pm

Just a hotfix. Missed a line on the porridge update. Nothing to see here.

Update: 29 Aug @ 5:55pm

Loot management update.

Arena trash now has no significant interactions other than catching fire and turning into loot.

Reduced drop chances of some items.

Split many enemy weapons into a scrappy version and a restored version. Enemies drop the scrappy version, which always stacks and is treated like tinkering scrap. You can repair it into a restored version, which behaves more like a normal item.

Made controlling the raging trash inferno easier: arena scrip now has a combustion temp of 1200, close to shale. It will no longer infinitely simulate the sun when a wide patch catches fire.

Made non-skill deployed turrets waaaaaay less likely to want to kill you. I did this in part by giving them a faction, but also by switching out the recipe on the arena food synthesizer to The Porridge.

Update: 28 Aug @ 9:24pm

Fixed workshop image size. Made simulator itself immune to acid, in case gas leaks out. Updated description with missing feature.

Update: 28 Aug @ 8:36pm

Added TDF arena. Made certain ranged weapons deployable via interaction instead of ability use.

Update: 25 Aug @ 12:43pm

Update: 23 Aug @ 4:04pm

updated ubernostrum bark to have a more readable story version of the disclaimer semi-hidden in the description.