RimWorld

RimWorld

Reclaim Weapon
Showing 1-10 of 11 entries
< 1  2 >
Update: 26 Aug @ 3:38pm
by Egg

[Auto-generated text]: Update on 8/26/2025 3:38:49 PM.

Threshold for reclaiming weapon added. — pawns will only auto-reclaim when they’re stable enough. They’ll skip reclaim if they’re bleeding heavily, in or heading to a medical bed, downed, in a mental state, drafted, or on a player-forced job.

Update: 25 Aug @ 5:35am
by Egg

[Auto-generated text]: Update on 8/25/2025 5:35:39 AM.

Fixed log spam from reclaim kick system.

Added handling for weapons without quality (e.g. clubs).

Fixed a few issues and hopefully it all runs smoother.

Update: 17 Aug @ 1:20am
by Egg

[Auto-generated text]: Update on 8/17/2025 1:20:06 AM.

Optimized the addon. Cut down on unnecessary weapon checks.



Debugged some stuff. I can't remember what but I did it!

Fixed Colonist ignoring a good bolt action rifle if they were looking for a normal quality rifle. Now they will
grab any weapon of the same type if they are looking for it.

Update: 15 Aug @ 7:46pm
by Egg

[Auto-generated text]: Update on 8/15/2025 7:46:48 PM.

Update: 15 Aug @ 6:01pm
by Egg

[Auto-generated text]: Update on 8/15/2025 6:01:19 PM.

Update: 15 Aug @ 5:34pm
by Egg

[Auto-generated text]: Update on 8/15/2025 5:34:43 PM.

Update: 15 Aug @ 4:28pm
by Egg

[Auto-generated text]: Update on 8/15/2025 4:28:18 PM.

Update: 15 Aug @ 3:57pm
by Egg

[Auto-generated text]: Update on 8/15/2025 3:57:09 PM.

Update: 15 Aug @ 1:21pm
by Egg

[Auto-generated text]: Update on 8/15/2025 1:21:19 PM.

Update: 15 Aug @ 4:45am
by Egg

[Auto-generated text]: Update on 8/15/2025 4:44:57 AM.