Half-Life 2
(Hotfix 3) Zombie Assassin / Gonome NPC in HL2
Mostrando 1-5 de 5 aportaciones
Actualización: 12 AGO a las 1:26 a. m.

Hotfix 3
- Fixed the victory dance the gonome did after killing you not working (thx ghost synth)
- Removed a few fast headcrab spawners

Actualización: 6 AGO a las 9:31 p. m.

Fix
- Removed the Fuckass poison zombie, his goons wouldnt stop attacking the gonome even with relationship edits.

Actualización: 6 AGO a las 7:58 p. m.

Hotfix 2
- Fixed a issue where the player could stall on the arch way above the exit
- Attempted to fix a issue where the other NPCs wouldn't spawn
- Attempted to fix a issue where the other NPCs would attack the Zombie Assassin
- Added some gas cans and a propane tank
- Made the destructible catwalk collapse after dealing 50% of the Zombie Assassin's health
- Added supplies onto the collapsible catwalk
- Made the throwing of the 'goo' more accurately timed (the entity is thrown when it should be)
- Changed the 'goo' texture
- Fixed some bugs with some shadows appear when there shouldn't be
- Added a sound of the Zombie Assassin exiting the vent in his cage with the lack of better wording

Actualización: 4 AGO a las 11:33 a. m.

Hotfix 1
- Changed the Zombie Assassin / Gonome's model to the one of the HL2 Beta (due to suggestions and the ugliness of the old model)
- Removed d1_town_02s changes until i find out how to fix the Crow and Fast Zombie issues
- Fixed there being a 2nd suit when loading into d1_town_04 manually
- Added a Poison Zombie spawner in d1_town_04 with a maximum of 3 to spawn till it cant spawn anymore

Actualización: 3 AGO a las 11:43 a. m.

Initial Mod Release