Sid Meier's Civilization V

Sid Meier's Civilization V

The Germans (BNW)
Viser 1–9 av 9 bidrag
Oppdatering: 17. des. 2014 @ 10.39

Oppdatering: 17. des. 2014 @ 8.25

  • Sacred Grove event now gives +3 Faith on the tile
  • Land unit maintenance is reduced by 20% now, but land units also ignore enemy zone of control
  • Slaganz cost slightly increased

Oppdatering: 11. des. 2014 @ 21.37

Fixed a minor typo in one of the decisions

Oppdatering: 11. des. 2014 @ 14.14

  • Civ IV Traits support now included
  • Weregild decision now correctly adds Culture to the Village Encampments
  • Fixed issue where Barbarians would spawn every turn from Tribal Encampments
  • Corrected the text on the Slaganz promotion to read a 50% bonus near Barbarians instead of 25%
  • Barbarian converts should no longer disband on the first turn they're gained
  • Barbarian converts now show up with the name of the tribe from which they spawned
  • Added New Craft event which allows one of your Tribal Villages to act as a source of a random Resource
  • Tribal Names should now pesist on save games
  • Village yields are now as follows:
    • Hunting Village: +2 Food, +1 Gold after Economics
    • Metal-working Village: +1 Production, +2 Gold, +1 Gold after Economics
    • Horse-breeding Village: +2 Production, +1 Gold, +1 Gold after Economics
  • Tribal Encampments names will now choose from the avaliable list randomly
  • Barbarians spawn from Tribal Encampments can now move freely through your territory

Oppdatering: 10. des. 2014 @ 16.15

Fixed the start bias, which had been referencing my Bohemia civ... derp

Oppdatering: 10. des. 2014 @ 16.09

Fixed decision, promotion, added Civ IV Traits support. Typos everything...

Oppdatering: 10. des. 2014 @ 15.53

Fixed an issue with the Barbarian spawn rate, which was at 100% - leftover from testing.

Oppdatering: 10. des. 2014 @ 5.18

Initial release

Oppdatering: 10. des. 2014 @ 4.32

Hidden release