Distant Worlds 2

Distant Worlds 2

Conquest: Terran Frontier Wars - Return to Terra (Update Sept 2025)
Mostrando 1-2 de 2 aportaciones
Actualización: 1 SEP a las 9:06

1.3.1.1.v8

1.3.0.3v42 – previously unmentioned feature
Consistent renaming of components so they would mostly appear next to each other in the shipbuilder
Iterations labelled like:
S, M, L, XL for size or volume
MK-I, MK-II-MK-III and MK-IV or I, II, III for model/technology generation
Evo-1, Evo-2, Evo-3 for development generation

1.3.0.3.v47 – 06.08.2025
Mortalen Suitability – observed Mortalen expansion almost always lackluster
Sandy Desert +5 = +15
Rocky Desert +5 = +35
Desert Savanna +5 = +30


Nova Missile – now somewhat useful?
Lvl 1 Range +2000 = 7080
Lvl 2 Range +2080 = 9080
WeaponVolleyAmount +1 = 2
WeaponVolleyFireRate -0.75 = 0.25

Terran Republic Government – help avoid character drain
LeaderReplacementTypicalPeriod +4 yrs. = 12 yrs.

Plagues – Changed dynamic of plagues
Plagues have slightly decreased mortality to account for lower pop growth
Their spread chance has been reduced by 20%
Their spread range has been reduced by 50.000.000 to 200.000.000 & 250.000.000
They now have a minimum interval to occur that is equal to MinTime + MaxTime / 4 =
Example: Dekara Virus – MinTime = 2yrs MaxTime = 4 yrs = 6yrs/4 = 1.5 yrs
However, their random initiation chance has been increased x10.

Gov Biases - Fixed some errors in custom govs.

1.3.1.1.v5 – 17.08.2025 Anniversary Patch
Rail Guns - medium rail guns could not be researched by Human
Re-enabled medium rail guns as some players prefer them over Hail Cannons for their own reasons.

Independents – too easy targets for conquer and initiate a “super faction” that make the game less interesting
No longer provide race bonus to their conquerors and all 4 are now resistant/rebellious to assimilation.

Missiles & Torpedo’s – ships firing large salvos of Missiles or low ROF Torpedo’s at fighters wasting firepower.
Missiles & Torpedo’s have their PD ability removed, including race specific Missiles & Torpedo’s if applicable.

Exploration Ships – Terran Exploration ships cannot equip Long Range Sensors. No more Long-Range Sensor spam.
For Deep Space Recon need use Recon Cruiser now.

Command Cruisers - 2,5% bigger hull to account for Fleet Modules, higher resource and money cost, now with real command ship bonus to Scan Range/Evasion/Focus.

Planetary Facility – Solar Sector Administration Complex
Can only be built on Terra. Increase max Influence cap, Bonus to Influence rate, Facility build speed & maintenance,
Colony Corruption Reduction, Happiness & Development
Corruption Reduction Range: 2M = Sol System

New Consul elected – Leader election from 8 to 12 yrs.
Now has a 50% of a positive trait, Character dismissal chance from 10% down to 5%.

Galactic Administration Megalopolis –
ColonyCorruptionReductionProjectionRange from 2000M (Galaxy size) down to 500M (more plausible)

Mining Station – No more multiple mining engines on Mining Station except for XL (can equip one of each L + M mining engines)

1.3.1.1.v7 – 23.08.2025
Terran Suitability – Added Terran suitability modifier for Gaia Type Continental

Decommission Mars Shipyard – Removed.

Feudalism – Removed for AI races
No more weak AI races by Civil War.

Plagues – Added bonus to Plague Curing & Containment to all AI races

1.3.1.1.v8 – 28.08.2025
Assimilation Rate – All Races Assimilation rates have been reduced considerably.

Terran - added 100 names and surnames to the character name pool.

Actualización: 28 JUL a las 14:00

1.3.0.3.v42