Audiosurf 2
Combo and Accuracy based Mono Gamemode [Insane]
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更新:2019年7月24日 @ 20時18分

V2.03
+ Added a Debugmode for myself lol. If you want to use it (it only shows some variables ingame) dig in the lua.
* Fixed accuracy calculation (counted some blocks twice)

更新:2019年7月17日 @ 19時54分

V2.02
+ Added keyboard toggles to display accuracy multiplier and score delta.

更新:2019年7月17日 @ 16時46分

V2.01
* Fixed track generation for "specific" songs.
Example for "specific": https://www.youtube.com/watch?v=AKZd1zMxMlg

更新:2019年7月17日 @ 15時25分

V2 Changes:
+ Base points of colored blocks set to 300.
+ Grey blocks now count towards the accuracy when successfully avoided.
+ Successfully avoided grey blocks now give 10 base points, affected by the combo multiplier.
* Made the track way harder to 100%. It's the insane mod lol. If you don't want a challenge, play the normal version instead.
* The track is now faster, but the compression is higher too. Like that, theres much more traffic, especially on d'n'b songs, but it's not too fast.
* Tidied up a shitton of code.
* Removed the accuracy bonus per block calculation. Instead, there is a bonus score based on accuracy after finishing the track.
* Changed the ranking criteria a bit. Now it's simmilar to the osu!catch.
* Reduced the grey blocks to ~65%.
* The summary at the end now shows hit/total block count of colored and grey blocks.
- Removed annoying Weeaboo Comboburst sounds (lol), the combobreak soundeffect stays.


Never thought I ever update this again. But here ya go.

更新:2015年1月26日 @ 12時42分

--v1.5b

* Cleaned the code. HEAVILY (-100 lines). //Thanks to From Russia, he realy helped alot.

- Removed GreyBlock Penalty. AGAIN.
- Removed Minion instead of hiding it
+ Now a Drop in a song is a Drop in the track. //Lel, dat update
* Speedup of the track back to Insane diff because the normal diff is finished
* Fixed bad math skills at final scoring //Doing some math.floor at the perfect bonus

- Removed Herobrine



更新:2015年1月26日 @ 12時35分

//
Uploaded wrong .lua, so this Update is useless
//

更新:2015年1月25日 @ 12時35分

--still v1.4b

* Fixed version number in howtoplay_EN.html

更新:2015年1月25日 @ 12時33分

--v1.4b

+ Combobursts added! They can be skinned with comboburst-x.wav (x is a valuable between 0 and 7)

+ Combobreak changed and skinnable! (comboburst.wav)

- Removed the minion

- Removed pitch of the hitsount

* Fixed ranking
* Fixed ScoreboardNode
* hidden added points
* edited the Hitrate of missed colored Blocks (now they count 1/2 of a hitted grey instead of a full hit)
* Changed some valuables





更新:2015年1月25日 @ 8時41分

--v1.37

+ Accuracy is now affected by missed good Blocks

* Perfect is now lost if a colored Block was missed
* Rank is now affected by Perfect play
* Playermaxspeed reduced to 3.25 (was 8)
* Trafficcompression reduced to 0.075 (was 0.66)
* Fixed uphill/downhill smoothing

更新:2014年12月11日 @ 12時49分

--v1.29
* Fixed a critical script error