Easy Red 2
Battle of Antunovac [Mission]
Mostrando 1-7 de 7 aportaciones
Actualización: 18 JUL a las 4:33

another fix
-added radioman for defenders on the final phase as a general who also gets a car
if he is killed it will take minute for him to reappear as an option, so play smart

Actualización: 18 JUL a las 4:24

Fixes
-Fixed mortars not firing
-Radioman now works for attackers

Actualización: 18 JUL a las 3:36

-fixed VSK squad leader not having extra ammo for his sidearm
-added mortars for attackers in phase 1 and for defenders in phase 3
-added 2 DSHK spots, one on phase 1 and another on the C point in phase 3
-added dynamite to ZNG squad leader and HOS AT so you can destroy the walls at the warehouses in phase 1, and plus big boom is good
-changed HOS spawn location in phase 1 to make the AI spread out and attack the warehouses with the player more (they still get slightly stuck on the walls but eventually do figure out how to get in)
-removed Herobrine

Actualización: 16 JUL a las 2:58

-Massive changes to items around the map to give more cover to both the attackers and the defenders
-added a script to help fix AI fixating on one point if others are lost.
-made a path for AI of the attacker to get over barbed wire as they used to get stuck previously
-changed spawn points during the second phase to be more fair and slightly closer
-added cover in the third phase as it previously had minimal cover
-revamped phase 2 area to include a barn with cover so the attackers can flank easier while also giving defenders more space to defend in case they control the barn near the town

Actualización: 15 JUL a las 12:09

Major changes to the starting attack, more changes will follow

-Changed some HOS units to have US helmets for added historical accuracy.
-Revamped starting attack to be 3 attacking areas to make it more fair for the attackers.
-Changed tank respawn for the first sector to max so it forces the defender to be more defensive.

Actualización: 15 JUL a las 11:43

Actualización: 15 JUL a las 10:50