Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Blood Gulch
Visar 1–8 av 8 poster
Uppdatering: 1 maj, 2015 @ 10:19

Version 0.7
Fixed collision issues with the teleporters.
Changed the materials on the cliff walls.

Uppdatering: 14 apr, 2015 @ 5:27

Version 0.6
-Fixed collision issues along the canyon walls.
-Due to popular demand, I resized the map. (Map size now 66% of original size)
-Changed the look of the teleporters on top of the bases.
-Due to the map resize I am back to square one with bot implementation.
-Increased the volume of the background soundtrack by 50%.

Known issues:
The teleporters are a touch too short for knights and vanguard to get through they can still make it through by crouching. I have a patch incoming that will fix this.

Uppdatering: 9 apr, 2015 @ 9:07

Version 0.5
-Added teleporters complete with sound.
-Started the implementation of bots. Sometimes they get stuck in weird places.

Uppdatering: 8 apr, 2015 @ 10:13

Version 0.4
-Fixed collision issues in the caves section of the map.
-Added original halo theme to map for nostalgia and because I can.

Uppdatering: 7 apr, 2015 @ 15:25

Version 0.3
Full Rehaul
-Changed the terrain and did a complete overhaul of the map to reflect the original blood gulch map better.
-Changed base layout.
-Removed all the foliage.
-Re added Team Deathmatch and Capture the Flag game modes.

Uppdatering: 12 dec, 2014 @ 10:48

Version 0.2
-Edited map layout per community suggestions
-adjusted torch sounds
-added team deathmatch variant of the map.

Uppdatering: 5 dec, 2014 @ 13:05

Version 0.1
First run setup of map. Features include:
-map layout
-foliage props
-basic 'team fortresses'
-necessary objective props (flags, ammo crates, etc)

Uppdatering: 5 dec, 2014 @ 13:05

Full change log:
Version 0.1
First run setup of map. Features include:
-map layout
-foliage props
-basic 'team fortresses'
-necessary objective props (flags, ammo crates, etc)

Version 0.2
-Edited map layout per community suggestions
-adjusted torch sounds
-added team deathmatch variant of the map.

Version 0.3
Full Rehaul
-Changed the terrain and did a complete overhaul of the map to reflect the original blood gulch map better.
-Changed base layout.
-Removed all the foliage.
-Re added Team Deathmatch and Capture the Flag game modes.

Version 0.4
-Fixed collision issues in the caves section of the map.
-Added original halo theme to map for nostalgia and because I can.

Version 0.5
-Added teleporters complete with sound.
-Started the implementation of bots. Sometimes they get stuck in weird places.

Version 0.6
-Fixed collision issues along the canyon walls.
-Due to popular demand, I resized the map. (Map size now 66% of original size)
-Changed the look of the teleporters on top of the bases.
-Due to the map resize I am back to square one with bot implementation.
-Increased the volume of the background soundtrack by 50%.

Known issues:
The teleporters are a touch too short for knights and vanguard to get through they can still make it through by crouching. I have a patch incoming that will fix this.

Version 0.7
Fixed collision issues with the teleporters.
Changed the materials on the cliff walls.