Stellaris

Stellaris

Kek's Origins (4.1*)
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Update: 28 Sep @ 9:17pm

Double update. Cleaned up Terraforming Pioneer's concepts (expandable tooltips) to more clearly represent the actual effects.

Update: 28 Sep @ 7:56pm

Quick fix, added forbid_guillis_planet_modifiers to both Tristellar Pact and World Shapers initializers.

Update: 24 Sep @ 10:35pm

Terraforming Pioneers
- No longer removes guaranteed habitable worlds

Update: 22 Sep @ 9:38pm

General Changes
- Changed thumbnail, may change again.
- Overwrites modified to fit the new changes.

Zro-Touched
  • Blocked from use with the Chosen civic, effects are nearly identical.
  • Revelation edicts are temporarily disabled for balance.
  • Shroud menu now available at game start.
  • Empire now gains attunement to the selected entity.
  • Psionic Aura technology granted at game start.
  • Patron selection event now occurs at game start instead of after 10 years.
  • Whispers in the Void replaced with Cradle of Souls for consistency with the Chosen civic.
  • Machines still can't use. I don't really plan on changing this.
  • Minor localization updates.

Hive Amalgamation
- Grants a foundry if missing at game start.

Secluded Paradise
- Fixed planetary features on both starting worlds.

Planetary Metropolis
- Starts with 4 Subterranean Recycling Complexes instead of 2 to avoid early deficits. Lithoid and machine empires benefit most from this change.

Update: 30 Aug @ 1:50am

Hive Amalgamation
  • Now gains a 15% tech progress towards Biological Planetary Integration upon researching Terrestrial Sculpting. This tech provides +20 leader lifespan and the ability to transform planets into hive worlds. Note, spawning districts still remain locked behind the ascension perk, though for other reasons, this ascension perk remains worthwhile to pickup.
  • Alongside the technology bonus, gain access to The Great Spread Council Agenda, granting +7% Pop Growth Speed as an initial modifier and +15% launched. Upon using this decision for the first time, gain +15% tech progress towards Ecological Adaptation.
  • The Great Spread additionally grants 200 Unity for every 100 Spawning Drone jobs maintained across the empire.

Secluded Paradise
  • Breaching the Portal Special Project now has a proper description.
  • AI are no longer given the wormhole travel tech for free after a couple years. This is to prevent them from claiming territory across the galaxy too quickly. We will see how this impacts their starts.

Update: 13 Aug @ 1:24am

Naval Supremacists (NEW)
This civilization prioritized orbital defenses in the early stages of their spaceflight. A fortified ring was established around the homeworld to secure orbital space before any interstellar expansion took place.

  • Additional Technologies:
  • Destroyers
  • Cruisers
  • Your starting corvettes are replaced with 2 Destroyers and a Cruiser
  • Additional Tradition: Master Shipwrights
  • Upon researching Starhold and Antimatter Power:
  • Gain Tech Progress: Battleships +10%

Heaven's Bulwark Change
  • Orbital Development Directive now provides a tier 3 unity reward.
  • Minor localization changes

Update: 29 Jul @ 10:01pm

Heaven's Bulwark

- Now gains +10% Research Progress towards Star Fortress upon researching Star Holds
- Additionally, gain access to the Orbital Innovation Surge council agenda, available when you meet the prerequisites towards an Orbital Ring tech. On launch, grants +15% research towards a random tech of this category.

Update: 28 Jul @ 4:03am

- Mod no longer overwrites ruined orbital rings. Oops.

Update: 28 Jul @ 3:49am

Heaven's Bulwark (NEW)
This civilization prioritized orbital defenses in the early stages of their spaceflight. A fortified ring was established around the homeworld to secure orbital space before any interstellar expansion took place.

Start with a Tier 2 Orbital Ring around your capital.
Additional Technologies: Orbital Rings
Orbital Ring Initial Build Cost: -30%
Megastructure Build Speed: +5%
Starbase Defense Platform Capacity: +4

Update: 16 Jul @ 4:29am

NEW - Tristellar Pact (The Wide Origin!)
  • Homeworld: 2000 Pops
  • Two Colony Worlds with Distinct Climate Types:
    1. 1400 Pops
    2. Each world has a unique, randomized native species with Full Citizenship
  • Home Cluster:
    1. Habitable Worlds: Are NOT spawned
  • -15% Empire Sprawl from planets

Codominant Evolution
Now refreshes the leader pool at game start.

Misc
Minor localization changes.