WARNO
The Fulda Gap 1989: The Battle for the Center
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Update: 17 Jun @ 11:29am

Game Version = 141935
Mod Version = 0

Light wood cover provides a -0.35, damage reduction bonus.
Dense wood cover provides a -0.45, damage reduction bonus.
Ruble/Destroyed buildings cover provides a -0.5, damage reduction bonus.
Small Structural cover provides a -0.55, damage reduction bonus.
Large Structural cover provides a -0.65, damage reduction bonus.

Update: 17 Jun @ 9:16am

Game Version = 141935
Mod Version = 0

All BOMBS:
• Increased minimal range for stand-off precision guidance bomb ranges.
• Increased maximum range for stand-off precision guidance bomb ranges to match real world values.
• Increase aim time for precision guided munitions.
• Increase explosive splash damage radius to match real world values.
• Increase suppression radius to match real world values.
• Increase suppression to match real world values.

Update: 16 Jun @ 10:17pm

Game Version = 141935
Mod Version = 0

Global:
Modified visual identification probability to compensate for sight detection distance

ALL Helicopters:

Adjusted Helicopter Sizes
Added E.C.M. penalty modifier against surface-to-air missiles for Aircraft and Helicopters.
Changed visual altitude to match helicopter hover altitude.

All variants have their fuel capacity changed to real-world values.
All variants have maximum speed changed to real-world values.
All variants have maximum flight altitude changed to real-world values.
All variants have the minimum flight altitude changed to real-world values.
All variants have the average flight speed changed to 2/3 maximum speed.
All variants have the agility radius changed to real-world values.
All variants have their roll speed changed to real-world values.

Update: 15 Jun @ 11:34pm

Game Version = 141935
Mod Version = 0

US ARMY DECK

- US HMG Team changed to reduce M60 HMG in the Squad from 3 to 2.
- Changed US logistics vehicles to increase the supply provided to 1 Supply Point = 1kg.
- Changed US HQ units to include light support weapons and light AT.
- M60 increased range, RoF, suppression value, and HE effect.
- Reorganized Squads based on unit ORBAT and TO&E.
- US HMG represented as M60 until I can make an M240 MMG model.
- Changed US unit LMG and SAW allocation in Squads.
- Supply Cost changed to match new unit ammunition load out for squads based on research values.

Update: 15 Jun @ 9:50pm

Game Version = 141935
Mod Version = 0

• All vehicle moving off-road speed is roughly 50-60% of maximum road speed.
• All German, U.S., and Belgian M113 variants frontal and side armor increased to 2, and top rear armor made 1.
• All units use cross country speed which is a reduced speed that is approximate to between 50%-55% of maximum road speed.
• Road Speed Bonuses changed to reflect vehicle maximum speed and all vehicles will use road by default.

Update: 15 Jun @ 8:06pm

Game Version = 141935
Mod Version = 0

WARSAW PACT Reconnaissance Units:

Foward Deployment Shift for WARSAW pact reconnaissance forces modified to match Russian Doctrinal documentation changes affect the following units:

Razvedka engineer reconnaissance infantry changed to 3 km. forward deployment.

https://www.youtube.com/watch?v=fxnkjHzV22Y

Reworked vehicle movement and weapon ranges as well and tweaked the unit enemy reaction autonomy mechanics to allow for mutually support fires when they encounter enemies that meet acceptable targeting parameter criteria.

Update: 15 Jun @ 6:19pm

Game Version = 141935
Mod Version = 0

-US ARMY

1. US ENGINEERS
Reorganized Engineers into three types.
4 man Combat Engineer Maneuver Element [M72A3 LAW and SMOKE].
4 man Combat Engineer Demolitions Section [Demolitions Charge and FLASH launcher].
4 man Combat Engineer Assault Section [M67 CRL. and M16]

2. US LRRP/RANGERS
Reorganized rangers as a company of 3 platoons of 9 fire teams with 4 men each.
3 man LRRP Maneuver Element [M16 M21 and M72 LAW].
3 man LRRP fire team with M249 and AT-4.

3. RIFLE SQUADS (7 men)
Reorganized squad into squads two types:
Added 2 Support Weapons Squad variations:
3 man Maneuver Element [M16 M72A3 LAW and SMOKE].
a. 3 man Support Weapons Squad [DRAGON II and M60 LMG/MMG]
b. 3 man Support Weapons Squad [AT-4 and M60 LMG/MMG]

Update: 15 Jun @ 5:11pm

Game Version = 141935
Mod Version = 0

Panzer Grenadier Squads Split into two elements
3 man maneuver element [G3, PzF44, SMOKE] arrives in iltis
3 man fire team element [G3, MG3, SMOKE] arrives in Marder 1

Update: 15 Jun @ 4:56pm

Game Version = 141935
Mod Version = 0

GERMANY:

2nd Panzer Grenadier Division Units are equipped with only Marder 1A3 variants
5th Panzer Division Units are equipped with only Marder 1A2 variants

CMDNT. [CO.HQ.] 2 man maneuver element [G3, G3AZFA1, SMOKE] arrives in Marder 1A2 (MILAN)
CMDNT. [PLTN.HQ.] 2 man maneuver element [G3, G3AZFA1, SMOKE] arrives in Marder 1A2 (MILAN)

Update: 15 Jun @ 2:21pm

Game Version = 141935
Mod Version = 0

FRANCE:

CMDNT. [CO.HQ.] 3 man maneuver element [FAMAS, FM-1, SMOKE] arrives in AMX-10P (MILAN)
CMDNT. [PLTN.HQ.] 3 man fire team element [FAMAS, FM-1, SMOKE]] arrives in AMX-10P (MILAN)