WARNO
The Fulda Gap 1989: The Battle for the Center
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Обновление: 6 юли в 9:20
от wolff69

Game Version = 141935
Mod Version = 0

1-68th Armored Battalion LIMA company in FULDA GAP Army General Campaign platoon weapons teams increased to 6 units, to match historical record data.

Обновление: 5 юли в 19:19
от wolff69

Game Version = 141935
Mod Version = 0

Reworked 57th Engineering Battalion in FULDA GAP Army General Campaign to reorganize its composition into a mechanized Engineering Battalion so it matches historical record data.

Обновление: 5 юли в 9:09
от wolff69

Game Version = 141935
Mod Version = 0

FIXED:

CORRECTED BUG THAT OCCURRED WHEN BRADLEY IFV HQ is selected from the HQ menu causing the M557 to appear instead

Обновление: 4 юли в 20:21
от wolff69

Game Version = 141935
Mod Version = 0

Обновление: 4 юли в 19:19
от wolff69

Game Version = 141935
Mod Version = 0

Reworked 8th Infantry Divisions 1-68th Battalion in FULDA GAP Army General Campaign to reorganize its composition to match historical record data.

Обновление: 4 юли в 17:04
от wolff69

Game Version = 141935
Mod Version = 0

Reworked 11th Armored Calvary in FULDA GAP Army General Campaign to reorganize 11th Armored Calvary Regiment Squadron/Battalion Composition to match historical record data as follows:

Battalion Units reorganized into Calvary Recon Squadrons, with following general composition,
1 M2A1 (CMD),
12 M3A1 (CFV), carries 12 CAV. SCOUTS. [M16, DRAGON, SMOKE]
1 M1A1 (CMD),
8 M1A1 (RECON.) ,
2 M106A2 (MTR.),
1 M577,
3 M35,
3 PIVADS, carries 3 STINGER TEAMS

Обновление: 27 юни в 12:33
от wolff69

Game Version = 141935
Mod Version = 0

Work Started on Army General Campaign to reorganize 11th Armored Calvary Regiment Battalion Composition to match historical record data as follows:

Battalion Units reorganized into Calvary Recon Squadrons, with following general composition,
1 M2A1 (CMD),
12 M3A1 (CFV), carries 12 CAV. SCOUTS. [M16, DRAGON, SMOKE]
1 M1A1 (CMD),
8 M1A1 (RECON.) ,
2 M106A2 (MTR.),
1 M577,
3 M35,
3 PIVADS, carries 3 STINGER TEAMS

Обновление: 27 юни в 11:08
от wolff69

Game Version = 141935
Mod Version = 0

FIXED:

CRASH TO DESKTOP WHEN SIGHT CALCULATION FOR TARGETING IS DONE BY A HELICOPTER UNITS ATTEMPTING SIGHT ALIGNMENT FROM IDENTIFICATION PROBABILITY CHECK.

Обновление: 27 юни в 7:15
от wolff69

Game Version = 141935
Mod Version = 0

AIRCRAFT BOMBS:

Minimum distance at altitude for bombs have been increased to 260 m.
Maximum distance at altitude for bombs have been increased to 540 m.

AIRCRAFT PRECISION GUIDED MUNITIONS:

Minimum distance at altitude for bombs have been increased to match real world values.
Maximum distance at altitude for bombs have been increased to match real world values.

Обновление: 27 юни в 4:03
от wolff69

Game Version = 141935
Mod Version = 0

US ARMY:

Armored Infantry divided into the following three man teams split into a maneuver element, and a fire team element. So one squad now will consist of two elements:

3 man maneuver element [M16, LAW, SMOKE] arrives in M998 HMMWV
3 man weapons team [M16, M60, AT-4, SMOKE] arrives in Bradley
3 man weapons team [M16, M60, M47, SMOKE] arrives in Bradley