Stellaris

Stellaris

Chris’ Covert Operations
Menampilkan11-20 dari 23 kiriman
< 1  2  3 >
Pembaruan: 9 Jul @ 7:45am
berdasarkan Chrisrous

New Operation Added: Suppress Insurgency (v1.4)

- Added new espionage operation: Suppress Insurgency
- 3-stage operation targeting unstable standard empires
- Removes active revolt situations on planets with high crime or low stability
- Applies buffs to affected planets: +10 Stability and +5% Happiness for 5 years
- Applies country-wide penalty: –10% Governing Ethics Attraction for 5 years
- Cooldown: 5 years per target empire
- Includes unique modifiers and full event integration

Pembaruan: 7 Jul @ 10:04am
berdasarkan Chrisrous

Changelog Version 1.3.1

- Added: Country Event pop-up at the start of the Branch Shutdown Situation. Players now receive a direct message to actively select an approach.

- Adjusted: Success modifier from Branch Shutdown Situation (corporate_purge_success_reward) duration increased from 5 to 10 years.

Pembaruan: 1 Jul @ 12:05pm
berdasarkan Chrisrous

New Operation Added: Covert Shield Protocol (v1.3)

• Introduced a new defensive spy operation that lets you protect an allied empire against hostile espionage.
• Fully integrated into the vanilla espionage system, using a 4-stage covert mission structure.
• Targets must be allies, federation members, overlords or subjects (standard empires only).
• On success, the target receives a 10-year empire-wide espionage defense buff:
  – +2 Operation Difficulty
  – +20% Counter-Espionage
  – +25 Opinion from the initiator
• The player (initiator) also gains a 2-year bonus:
  – +10 Edict Fund
  – +5 Spy Network Value

Pembaruan: 24 Jun @ 7:21am
berdasarkan Chrisrous

Update v1.2 – New Operation: Narrative Shift

New content:

Added a brand new espionage operation: Narrative Shift

Allows players to manipulate ethics and shift ideological balance inside enemy empires

Features:

Fully scripted 3-stage spy operation with dynamic outcomes

Lets you choose the targeted ethic (e.g. Militarist, Pacifist, etc.)

Success launches a Situation with 3 escalation stages

Includes multiple approaches and monthly random events

Custom modifiers affect:
  – Pop ethic attraction
  – Government attraction
  – Happiness, approval, shift speed, unity, and more

Technical notes:

Fully integrated into the existing espionage system (Nemesis DLC required)

Works with all empire types except Gestalts (blocked by potential check)

Pembaruan: 18 Jun @ 1:43am
berdasarkan Chrisrous

Chris’ Covert Operations v1.1 – AI Support Update

• AI support fully implemented – all covert operations are now used by AI empires based on internal logic
• Overridden vanilla file: 00_base_strategies.txt (required for AI espionage strategy integration)
• Adjusted triggers and AI weights for each operation to align with game balance
• Improved some localization phrasing in English and machine-translated branches
• Minor tooltip consistency fixes

Pembaruan: 17 Jun @ 11:13am
berdasarkan Chrisrous

Pembaruan: 17 Jun @ 11:07am
berdasarkan Chrisrous

Espionage Operation: "Incite Secessionists" → "Undermine Central Control"

-> Renamed Operation: Name changed to "Undermine Central Control" to better reflect its systemic destabilization focus.

-> Gestalt Targeting Enabled: Removed restriction preventing Gestalt empires from being targeted.

-> New Balancing Mechanic for Gestalts:

When targeting a Gestalt Consciousness, a temporary penalty is applied:

+15% Spy Power Cost

–25% Operation Speed

-> A dedicated popup event informs the player of this penalty.

-> The penalty is automatically removed upon completion of the operation.

Pembaruan: 15 Jun @ 9:00am
berdasarkan Chrisrous

Corrected several typos in localization files.

Pembaruan: 15 Jun @ 8:13am
berdasarkan Chrisrous

OPERATION CORPORATE PURGE (v1.0)
A new covert tool to dismantle corporate influence from within.

NEW FEATURES:

– New espionage operation: "Branch Shutdown"
– Target: Remove enemy Megacorp Branch Offices on your own planets
– Three operation stages with escalating difficulty, clear events, and resource costs (influence, energy, spy power)

– Upon success: triggers a dynamic planetary Situation
– Situation includes 3 escalating stages and 3 approaches: Covert Sabotage, Special Operation, Sabotage Wave
– Each approach influences speed, side effects, and overall effectiveness

– Monthly random events add gameplay variety
– During the Situation:
• Increased crime
• Reduced stability
• Lowered Branch Office value and amenities

– On success:
• Branch Office is removed
• Planet gains +5 stability and -5 crime for 5 years
• Establishing new offices becomes much more expensive on affected Planet for 5 years

– On failure:
• Temporary negative modifiers (e.g. more crime, reduced happiness, higher espionage costs)

– Fully compatible with Vanilla Stellaris
– Custom localization and tooltips for clarity

Pembaruan: 10 Jun @ 11:27pm
berdasarkan Chrisrous

• Added support for the following languages:
  - Deutsch
  - English
  - Français
  - Español (España)
  - Polski
  - Português Brasileiro
  - Русский
  - 简体中文
  - 日本語
  - 한국어