Arma 3
Carrier Strike [Alpha]
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Update: 13 jun om 14:58

# Alpha Version v0.7.3

- Added Map: Stratis Small
- Added Map: Altis Medium
- Made carrier escape sequence longer (60s)
- Modified + extended default loadouts

Update: 9 jun om 23:27

# Alpha Version v0.7.2

- Fixed issues with pre-creating large game data hashmap instead of handling them locally
- Should fix issues with west carrier module not registering data
- Should fix west carrier vehicles spawning correctly

Update: 9 jun om 19:43

Hotfix:

Init order issues with modules on dedi server

Update: 9 jun om 19:38

Hotfix:

- Fixed wrong conditional preventing vehicles from being added to respawn system

Update: 8 jun om 22:56

Hotfix

- I accidentally broke heli spawning. Fixed.

Update: 8 jun om 22:17

# Alpha Version v0.7.1

- Added disabled silo icons to top row

Update: 8 jun om 19:47

Updated docs

Update: 8 jun om 19:45

Alpha Release v0.7.0

- Changed Add Vehicle Module
- Module now functions by syncing the vehicle to grab the position and direction. Module will handle deleting this object from the mission so do not delete the editor vehicle via init attribute.
- Added Seeding Mode
- Silos will initially be disabled and enable based on the current player count of the match. Once enabled, they will not be disabled, even in the event of a mass leave. This is to funnel players into one spot while the server is seeding. You can customize this player count on a per silo bases via the add silo module.
- Removed extra small version of malden layer now that seeding mode is implimented

Update: 8 jun om 14:16

# Alpha Version v0.6.3

- Adds NVG to Tier 3 loadouts
- Adds flashlights to all tier loadouts
- Fixed issue that tier 3 was being unlocked before tier 2
- Fixed issue with carrier status update voice lines

Update: 8 jun om 13:10

# Alpha Version v0.6.2

- Allows HUD to adapt to how many silos are present in the layer
- Added Extra Small Map Layer (Has only 3 silos)