Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 7 ก.ค. @ 10: 14am
โดย Notteger

- Fix and refine AI upgrade logic

อัปเดต: 3 ก.ค. @ 9: 47am
โดย Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

อัปเดต: 2 ก.ค. @ 5: 36am
โดย Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)

อัปเดต: 24 มิ.ย. @ 3: 47am
โดย Notteger

- Upgrade fix for certain factions

อัปเดต: 17 มิ.ย. @ 1: 11pm
โดย Notteger

- Added upgrades for Blood Knights and Chaos Dwarves

- Attempted to improve stability to avoid crashes

- Minor fixes

อัปเดต: 3 มิ.ย. @ 10: 52am
โดย Notteger

- Peasant Archers Upgrade Fix

อัปเดต: 29 พ.ค. @ 7: 40pm
โดย Notteger

- Fix and refine AI upgrade logic

อัปเดต: 27 พ.ค. @ 6: 48pm
โดย Notteger

- Added MCT options to control AI unit rank after upgrade and global upgrade rank requirements.

- Improved health adjustment logic for upgrades, ensuring consistent behavior across factions.

- Further improved the AI unit upgrade system for better performance and stability.

อัปเดต: 27 พ.ค. @ 11: 19am
โดย Notteger

- Significantly enhanced AI army upgrade capabilities

- Introduced a new AI rank change coefficient (MCT) option for upgrades

อัปเดต: 26 พ.ค. @ 7: 24am
โดย Notteger

- Script improvements

- Fix for Blue Horrors upgrade path