Left 4 Dead 2

Left 4 Dead 2

The Apple Inn (2025)
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Update: 23 May @ 8:49pm

Version 1.1 (110)

- Modified Rochelle's second intro camera location.
- Added dynamic green light to electrical room button.
- Added Playercliping to ledge in courtyard. Surivors could be charged through a window and land on it.
- Added cubemap to room to fix reflections
- Changed finale radio button to not glow when its not usuable between the first and second press.
- Fixed the radio from repeating some dialoge it should not be playing during the finale.
- Changed a window in the pool room second floor northwest corridor to non-breakable
- Changed a window to non-breakable in the inferno room on the northwest third floor ledge (These were not meant to be alluded it can be entered)
- Added a clear room trigger to the security room on the long route, sometimes specials idle here out of the action for far too long.
- Added some player clipping to a tall fence on west end fire-escape that could be ledge grapped if falling.
- Changed generator onslaught to begin from 5 seconds to 2
- Fixed glows not turning on soon enough on long route.
- Fixed east ward balcony. The surivors would sometimes ledge grab when jumping down near the neon hotel sign
- Removed reference to non-existent sounds "city_battle* 1, 10,11, and 13 .wav From soundscape.
- Fixed north ward street physics car intersecting partly in the road.
- Changed atrium gate to see a through fence texture with a small hole near security room so players can interact and see with the room in a limited capacity.

Update: 22 May @ 4:18pm

Version 1.0 (100) Released