Barotrauma
TBR-959
Affichage des entrées 11-20 sur 25
< 1  2  3 >
Mis à jour le : 7 juin à 9h46

Reapplied previous fixes with the updated submarine

Mis à jour le : 7 juin à 9h29

Reverted back to a previous version due to issues

Mis à jour le : 7 juin à 9h26

Fixed some minor layering issues, wired up the discharge coils, fixed a waypointing issue, and readjusted the spawnpoints

Mis à jour le : 7 juin à 7h46

Wired up the fabricator and decon in the Engineering area so they actually have power

Mis à jour le : 7 juin à 6h30

Made some small changes to the layering on the gas tanks to hopefully fix some things I think I broke. Added logbooks to the cabinet underneath the command room's console as a way of onboarding people onto the campaign. Changed the ID card requirements on both secured cabinets in the weapons' room and command room.

Mis à jour le : 5 juin à 23h27

evil button adjusted

Mis à jour le : 5 juin à 19h50

Removed one of the secured lockers underneath the Command Room console. Added the "Accident Button" by steam user Herbal. Added a light that has no power. Moved some furniture around. Moved the Firefighter's Cabinet to the O2 room. Relinked the consoles in the Command Room. Messed around with the O2 icons, added missing ones. Fixed layering of gas tanks going in front of outpost backgrounds but not their walls. Gave TLC to Spooky so that she could take a nice break from all the hard work she did :3. Made the ship explode.

Mis à jour le : 3 juin à 18h46

Guess what I did!!!!
Yeah it's the fucking wiring again go figure

Mis à jour le : 3 juin à 10h40

Wired up the kitchen and added a few bilge pumps in important rooms

Mis à jour le : 2 juin à 21h45

Changed required items