AI Roguelite

AI Roguelite

First-Person Realism Mod
Showing 11-17 of 17 entries
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Update: 23 Jun @ 10:47am

Update: 23 Jun @ 12:34am

Update: 20 Jun @ 10:46pm

Update: 26 May @ 2:42pm

1.3
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Made button generated names better

Better "conflict scenario" interactions

Adjusted class & status pre-world generation

added logic for taming where AI can reconise you've "caught" or "tamed" a monster and will generate it as a wield-able item.

Tried to make world history more robust and better describe the time-period and current technological/magical level of the world for better depictions of thinks like lanterns being oil in medieval periods well being street lamps in a modern era etc.

Update: 24 May @ 3:14am

1.2
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! Fixed several prompts I mistakenly made give positive story feedback on negative rolls -Sorry- !

Better descriptions over all

more array of conflict scenarios

added a new puzzle type

improved the name generation of all items

improved the name generation of mentioned NPCs & locations

Status Bars fleshed out

better story image prompt for better story image generation

improved name and description generation of a newly discovered region or location within an undiscovered region

Update: 19 May @ 4:15pm

1.1
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Made "icon generated" descriptions better

more realistic status bars and world bars (testing things with world bars ATM)

add more support for farther puzzle knowledge

improved region generation names and descriptions to be more robust for fantasy settings (recommend state a time period of era during initial world generation)

Made NPC description summaries more unique and from the perspective of the NPC themselves to make their memory more accurate.

More work to story completer.

Update: 15 May @ 6:44pm

1.0