XCOM 2
Tedster's Beyond Legendary Tweaks
Показані результати 1–10 із 22
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Оновлено: 26 серп. о 19:14
автор: Tedster

  • Sectopods no longer have crusader's rage. Reshi made them evil enough already

Оновлено: 25 серп. о 20:40
автор: Tedster

  • buffed average starting HP of XCOM soldiers to 5 HP, and reduced wound timer scalar from 1.5 to 1.4. Wound timers should be slightly lower now, since you'll be taking many more wounds.

Оновлено: 16 серп. о 20:01
автор: Tedster

  • Swapped Enhanced Layered Armor to the normal one for Heavy Mecs and Superheavy Mecs.

Оновлено: 6 серп. о 15:33
автор: Tedster

  • A small funny localization change

Оновлено: 19 лип. о 16:50
автор: Tedster

  • Swapped the 100 dodge on Codices for Evasive

Оновлено: 8 лип. о 15:00
автор: Tedster

  • Re-upload to fix other stuff

Оновлено: 8 лип. о 15:00
автор: Tedster

  • some typo fixes

Оновлено: 7 лип. о 15:53
автор: Tedster

  • Some actual nerfs for once.
    M1 drones lose survival instinct
    Vipers lose their 100 bonus dodge and get Evasive instead (100 dodge until they take damage)
    All the stuff that got Hellweave now has Anticipation instead.

Оновлено: 4 лип. о 23:19
автор: Tedster

  • Fixed Berserkers not being able to attack. Dash wasn't working with the AI properly, so they have the standard attack back. They have enough other stuff (MZInvertCounter isn't showing in F1), and Reshi did spicy things to them too

Оновлено: 3 лип. о 23:38
автор: Tedster

  • M1 drones lose lightning reflexes, gain moving target
  • Celatids get some love