Team Fortress 2

Team Fortress 2

Dune [A/D]
Hiển thị 1-9 trong 9 mục
Cập nhật: 31 Thg05 @ 7:07pm

This time, with Aar's help, I properly sealed the first stage, cut that mf in half. Did so by making the other side an interior, as well, and Aar used some areaportal-windows on the doorways leading to B. Did some additional detailing and brushwork to add some more color to the map to break up the yellows.

Cập nhật: 26 Thg05 @ 5:17pm

Alright, so this patch is pretty dang important. Performance has always been really spotty on this map, and without much understanding of the how/why/where of placing occluders and areaportals, I was stumped. Hit up Aar, and boy did he take my map as a challenge, lol. There's areaportals and occluders, more details and less brush/prop congestion. We've gone from 1400 ents to 1000 ents with his help (thanks a bunch, can't be said enough).

If performance is still bad, he'll give grouping things together via Propper a go. Otherwise, enjoy the map with some improved frames!

Cập nhật: 25 Thg05 @ 5:24pm

Smoothed out a lot of brushwork with playerclipping as to avoid players getting clung on walls (hopefully I snuffed a lot of it, lol). I also added a bit of a ramp at the balcony looking down at B from the Data Center.

Cập nhật: 19 Thg05 @ 6:55pm

Loads more artpass, loads more optimization in the first stage. It's more or less the same layout, but now with a new interior section where a laggy open area was! This should solve the issue the first area has with spawncamping (ideally).

Cập nhật: 13 Thg05 @ 1:53pm

Did some additional artpassing, minor optimizations, and reeled it back on the nobuild spots.

Cập nhật: 10 Thg05 @ 10:21am

Got an asset approval from the wetmudground003 texture creator donhonk, so that replaced Freyja's dark marble texture.

Cập nhật: 9 Thg05 @ 8:32pm

Cập nhật: 8 Thg05 @ 10:13pm

Okay, so the version was screwed up, none of the assets got packaged. This version should fix it.

Cập nhật: 4 Thg05 @ 1:33pm

The initial Steam workshop release of Dune.

Here we are; betas are outta the way, we're onto the big leagues: the final product-ish. Did some optimization, fixed some textures, applied some proper credits, removed unapproved assets (for the time being hopefully), and finally give the skybox a bit more going on within it.

Should also update on the workshop soon.