Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI Mod (IA & ED Campaigns only)
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Pembaruan: 18 Jun @ 12:06am

Sync update.

Pembaruan: 26 Sep 2018 @ 12:14am

Change XX.

-Slightly adjusted the basic_with_regions_task_generator_group AI personality to more intelligently prioritize completion of regions, and to (hopefully) not attack rebel armies in other people's territories so much.

Pembaruan: 20 Sep 2018 @ 2:59am

Pembaruan: 31 Agu 2018 @ 5:48am

Change XIX.

-Made significant improvements to the AI strategic map behavior and priorities.

Pembaruan: 31 Agu 2018 @ 1:52am

Change XVIII.

-Further decrypted CA's bewildering "mod" (modifier) values. For anyone that follows, it is this:

Negative rom_tech_military_management_upkeep_mod "mod" values...

-70 = 10% ~ (ie. 100g upkeep becomes 10g)
-60 = 20%
-55 = 25%
-50 = 30%
-45 = 35%
-40 = 40%
-35 = 45%
-30 = 50%
-20 = 60%
-10 = 70%
-5 = 75%

Positive "mod" values...

10 = ?
20 = ?
25 = ?
30 = 110%
40 = 118% ~
50 = 125%
70 = 150%
80 = 160%
90 = 170%
100 = 180%
110 = 190%
120 = 200% ~

-Adjusted/corrected various difficulty "handicap" mod values.

Pembaruan: 30 Agu 2018 @ 11:10pm

Change XVII.

-Corrected an error with the AI unit unkeep and mercenary upkeep modifier values in the Wrath of Sparta campaign.

-Corrected an error with AI research cost modifier in all campaigns.

Pembaruan: 30 Agu 2018 @ 6:47am

Minor update.

Pembaruan: 30 Agu 2018 @ 5:34am

Synchronization update.

Pembaruan: 30 Agu 2018 @ 2:02am

Change XVI.

-Made several important corrections to errors that caused the AI to much more difficult than intended on difficulties lower than Legendary (ie. Hard).

Pembaruan: 24 Agu 2018 @ 5:19am

Change XV.

-Extensively reworked difficulty modifiers on happiness, so that now the highest difficult levels no longer provide ANY happiness bonus to the player. Essentially you will now have real happiness levels, no longer are they artificially modified like they were in the original game, at the highest difficulty. This makes entertainment buildings more important (they were nearly useless before), as well as women in the family tree (when they are promoted they provide faction wide happiness bonuses).

-As a balancing factor due to the above change, also the AI's happiness bonuses for all difficulty levels has been cut in half. Now it might be possible to manipulate the happiness of AI provinces in order to trigger a revolt/uprising. This was nearly impossible before due to the AI happiness bonuses being so high that they were rarely ever below +100 happiness.