Kenshi
Symbiosis: An Animal Overhaul
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Mis à jour le : 26 juin à 2h44

Edited/added some new sleeping behavior. Pretty much all herbivores are diurnal, Beak Things are now diurnal and Boneyard Wolves are strictly nocturnal.

Nocturnal animals will wake up and go to sleep a few hours before and after sunset and sunrise respectively, while diurnal animals go to sleep and wake up a little earlier and later respectively.

Mis à jour le : 24 juin à 22h32

Removed garru coexistence from Skimmers. Now skimmers will predate on garrus when they get the chance.

Mis à jour le : 24 juin à 6h40

Boosted the hunger rates of Horse and Mountain Dogs from 1.5 to 1.75 and 2 respectively. Providing some more nuance to food management depending on the dog breed.

Mis à jour le : 24 juin à 5h50

Set a few different dog packs to GROUPED speed, as well as made them have a minimum of two dogs per pack.

Mis à jour le : 24 juin à 3h57

Reverted Horse Dog back to use the _dog type weapon. Using _wolf type weapon introduced some disparity with HDs that spawn as Pet Dogs or the Settler's Pup/Dog, both of which use the _dog type weapon.

Mis à jour le : 20 juin à 0h13

Forgot to update swamp raptors in last patch.

Spiders and Skin Spiders have had similar changes so roving squads will eat prisoners but tames no longer will. Will still eat unconsious beings regardless of wild or tame however.

Mis à jour le : 19 juin à 16h36

Removed smell hunter goal from races and added to predatory animal squads instead. This could cause issues with tames wandering off as pointed out by Shidan. Most predator squads changed but nests ommitted.

Added the 'eat food on ground' goal to Behemoth race. Basic functionality that was previously missing.

Goats, garru and bulls will now coexist with Rebel Farmers and Swordsmen, which should prevent them from fighting in most cases.

Mis à jour le : 15 juin à 22h23

Edited behavior of gorillo families. They always have two adults to represent a mated pair and the second one should no longer run away like the cubs but attack threats alongside it's mate. Additionally, they are once again hostile to neutrals, but 90% of the time will initiate their warning dialogue/display, the other 10% will immediately attack like solo gorillos do. Mist gorillos are still usually chill however (despite also giving warnings), as they have plenty of fogmen to eat.

Adjusted some coexistence values with wildlife and wild dogs. Large herbivores (including garru and bulls) and bonedogs should no longer get into random fights. Wolves will still regularly fight bulls and garru as their preferred prey however. Also updated wolf weapon to have a small bonus against garru alongside bulls.

Please let me know if you encounter any bugs.

Mis à jour le : 12 juin à 17h16

Behavioral change for certain animals. All wild garru, goats, bulls, swamp turtles and gorillos avoid towns. Herds will no longer casually mosey through towns anymore.

Mis à jour le : 8 juin à 16h26

Goats, garrus and bulls factions now have coexistence status with the Holy Nation, HN Outlaws, Shek Kingdom, United Cities, Western Hive, Trade Ninjas, Tech Hunters, Deadcat and Nomads. Hopefully this should prevent constant conflict between them and the 'civilized' nations.

Wild Bulls have had their base combat stats reverted and now have a custom stats sheet. They are still tanky/tough but their combat efficiency should be down at more reasonable levels now. Additionally bull herds have been reduced or replaced by small bull herds in more heavily settled regions and now mostly occur in wilder areas.

Horse Dogs have been given the wolf type weapon in place of the dog type weapon. This is a small buff to their damage. Did this mostly to better portray them as a domesticated version of the Boneyard wolf.