Rain World
Integrated Aether Ridge
Mostrando 1-5 de 5 aportaciones
Actualización: 9 MAY a las 8:29 a. m.

Version 1.4

Small update this time!

+ Moved bigmoths to offscreen den
+ Changed room attr in Cold Storage so bigmoths don't try to enter a room that they physically can't enter
+ Barnacle spawns in Salination have been replaced with snails (cause barnacles suck lol)

Here's a fun fact: did you know that every bigmoth is assigned to a normal creature den instead of the offscreen den? It's very jarring to watch them spawn inside the wall at the start of every cycle. I do wonder if it's a bug or intentional...

Actualización: 7 MAY a las 8:33 a. m.

Version 1.3

+ Re-added echo & echo song
+ Gates between subregions are now open instead of requiring karma 1
- Removed cosmetic rifts
- Removed karma flowers some some rooms that previously had nothing else in them

Actualización: 25 ABR a las 12:28 p. m.

Version 1.2

+ Arena unlocks
+ Neuron glow for arenas that needed it

Actualización: 21 ABR a las 7:45 a. m.

Version 1.1

+ Lore pearls are back
+ Reconnected the rooms leading to tundra fault, since there are two pearls in there

Actualización: 17 ABR a las 12:13 p. m.

Version 1.0

Changes:
+ Sky Islands gate + rooms leading up to the gate
+ Subterranean gate + rooms leading up to the gate
+ Gates connecting all AR subregions together* as they did prior to Watcher
*Mostly. Since there can't be more than two gates between the same two regions there are two connections between "Aether Ridge" and "Heat Ducts" that are no longer with us. I tried to keep the connections that seemed the most impactful.
+ Restored the old versions of rooms WARE_I01x, WARG_G06, AND WARG_G22
- Removed the blue lizard in WARF_A01
- Disconnected rooms leading to Tundra Fault (massive dead-end) and Fallen Tramway (Saint version of Arial Tramway)