Total War: WARHAMMER III

Total War: WARHAMMER III

Tomb Kings Rework - Undying Legacy
Ergebnisse 11–20 von 29
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Update: 4. Mai um 12:13

New Update

Khalida: "Palace of Lybaras"
Khatep: "Exiles of Nehek"

- Added starting position selection feature for two less popular factions.
- A marker will appear after unifying the initial province.

Update: 3. Mai um 21:23

minor script fixed.

Update: 3. Mai um 11:44

"ritual of geheb" issue fixed.

Update: 29. Apr. um 18:39

minor script fixed.

Update: 29. Apr. um 3:04

adjusted Uhsabti building unit caps. (buff)

Update: 25. Apr. um 7:02

Added ability
-Carrion units now granted the "Realm of Souls" ability
-Sepulchral Stalkers units now have "Fire Whilist Moving"

Resource building effects
-Resource buildings now enhance Construct units.

Wine: Realm of Souls Tier 1 to Constructs
Gold: Realm of Souls Tier 2 to Constructs
Herbs: Realm of Souls Tier 3 to Constructs

Exotic Animals: Ushabti, Scorpions, Necropolis Knights, Sepulchral Stalkers gain +10% movement speed
Dyes: Ushabti and Scorpions gain "Stalker"
Furs: Ushabti and Scorpions gain "Woodsman"
Salt: Ushabti and Scorpions gain "Magical Attacks"
Ivory: Ushabti and Scorpions gain +5 bonus vs. Large

Construct Stat Bonuses by Resource
Gemstone: +5 Armor for Construct units
Iron: +5 Melee Attack for Construct units
Marble: +5 Melee Defense for Construct units
Spices: +6 Leadership for Construct units
Obsidian: −8 Base Weapon Damage / +8 Armour-Piercing Damage for Construct units
Ceramics: +5% Fire Resistance for Construct units

Wood: −5% Building Construction Cost

Update: 23. Apr. um 23:34

minor fixed.

Update: 23. Apr. um 3:31

added the "War of Beards and Cold-Bloods" dilemma for the Khalida faction.

Update: 21. Apr. um 3:40

tuning starting position of Khalida.

Update: 18. Apr. um 23:11

buffs for "Exiles of Nehek", a faction has absurd starting environment.
-added "Frozen" climate as suitable.
-enhanced faction effects.