Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Näytetään 51–60 / 72
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Päivitys: 11.5. klo 5.25
tekijältä Zam138

Updated to OWB Version 5.1!
Changes:
-changed the Power Armor technologies to add their bonuses directly to PA Equipment, now the Steel Rangers can have their cake and eat it too!
-added non-module bonuses to the PA techs that included them, so non-NSB users get a benefit from taking those techs too
-added Creature Terrain XP Doctrine techs
-fully sorted Creatures and Mutants from OWB and various other mods into the XP doctrines for compatibility purposes
-overhauled localisation
-sorted various technologies around to be cleaner
-added custom icons to the new Baggers and Withered Dogs techs
-added custom icons to the creature tech level "techs"
-integrated Tech Expansion's newly-updated changes
-rebalanced some Civilized-folder technologies

Päivitys: 6.5. klo 1.49
tekijältä Zam138

Päivitys: 4.5. klo 1.31
tekijältä Zam138

Fixed extremely minor issue in the land doctrines tech/loc file that bugged the crap out of me

Päivitys: 4.5. klo 0.13
tekijältä Zam138

Päivitys: 3.5. klo 14.24
tekijältä Zam138

Made the Land Doctrines Terrain Tooltips look nicer and more clarified to compensate for the missing effect description which just got uglier and uglier the more units added

Päivitys: 2.5. klo 10.10
tekijältä FoxySkies

Changes,

-Added various units from the Tech mods and some mods such as ERX to the Doctrine bonuses, now Vertibirds can move FASTER! NYAHAHAHA!
-Updated the Equipments list to be more tech mod friendly

Fixes,

-Fixed Doctrines being busted
-Fixed Vault PA going topsy turvey

Päivitys: 2.5. klo 1.26
tekijältä Zam138

UTCM: Fixed Vault-Tec PA not having the correct model

Patches: Removed Definition of Insanity-specific patch while getting it working, it has been replaced with a new patch that acts as a compatibility patch instead.

Päivitys: 1.5. klo 19.05
tekijältä FoxySkies

Changes,

-inherits TEME changes
-minor PA stats rework
-Due to player feedback, the Enclave PA Reactor is now a researchable sub-technology of the APA/X01, now Chicago players don't immediately get the endgame module in multiplayer
-changed localization of a few technologies to be more lore accurate/ERX compatible
-adds innate compatibility with many submods for the XP Doctrines
-fully integrates the APA Mk4 into various files

Päivitys: 22.4. klo 17.35
tekijältä FoxySkies

Fixes,

-Temporarily fixed AI Equipment APA MK IV to be Britishified until Zam americanizes everything

Päivitys: 18.4. klo 19.00
tekijältä FoxySkies

Changes,

-Gave back modules to how the OG PAR once was.

NOTE: Yes APA MK I is weaker than T-51B.

Zam Explanation for the Lore Nerds: "The T51b is the "best armor" at the end of the war and the APA Mk I is a prototype that gets improved on to make the Mk II. The T60, meanwhile, is the "best armor for generalists" and the T51b is the "Best armor possible" for Prewar."