Duck Game

Duck Game

(ITH) Into the Hell [WIP]
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Update: 16 May @ 7:59am

-Something is coming (preps)

-Hedgehog enemy prototype
-Shelfs visuals rewrk
-Players can use legacy controls on shelfs and items along modded controls (LMB).
Would be extended later

Update: 15 May @ 7:23am

-Updated Localisation Files
-Redone text ui on perk selection menu
-Perk ui now supports inline icons (mojis) and colorized text

-Prototype Boss Phase 3 added. 2 new attacks added to boss. Rockets and Singularity. Phase 2 now spawns 2 hexes instead of 3. Knockdown has been added as preemptively destructable along new attacks. Added new sounds for attacks.

-Added blink visuals
-Added air-jump and dash visual
-Added visuals to Light and Light's T3 'unlimited slide'
-Added visuals to blink strike

-Rogue T3 'blink strike cooldown' renamed to 'Double Strike' and attacks it's targets twice along it's original effect
-Added Perk Levels visible in Perks UI, that provide bonus stats based on amount of unlocked perks (maximum 10)
-Heavy Stomp Perks now apply on Push once per Enemy.
-Small changes around numbers on Heavy Sentry Perks

-Throwables trail is now wavy
-Bullet damage spawns blood particles

Update: 23 Apr @ 8:58am

-Equipment State Save part should be now auto-generated correctly

Update: 23 Apr @ 5:08am

-Updated Localisation Files
-Added values to perk UI data
-Added string to Perk Points signalising that maximum possible acquired

-Replaced Runner's 'Low Gravity Swing' T3 with new 'Quick Wit' T2 (Flighters Resistance now T3)
-Replaced Jaeger's 'Ricochete Mk3' T3 with new 'Akimbo' T3
-Replaced Warden's Placeholder T3 with new 'Heavy Blast' T3 (occasional crits to all kinetic damage)

-Added Visuals to Frenzy Lifesteal
-Added Visuals to Rogue, Warden and Jaeger (Ninja set, Armored set and Cowboy set accordingly)
-Rogue visuals change appearance when blink strike is on cooldown

-Fixed Ricochete behavior (Wrong ricochete axis and now Prioritizes nearest targets with Line of Sight)
-Fixed Homing behavior (Bug was: Auto Unattach when target is too close, returning to original trajectory)
-Fixed enchanted ammo not applying to multiple targets hit per projectile (or if multiple enchanted ammo is in air)

-Prototype boss now has second Boss Phase with new set of summons and new debuff

Update: 12 Apr @ 10:07am