RimWorld
The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
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更新:7月22日 @ 8時08分
更新者:PolandBall

Update the cover image for version 1.6.

更新:7月17日 @ 9時45分
更新者:PolandBall

[Auto-generated text]: Update on 7/18/2025 12:45:41 AM.

更新:7月12日 @ 3時02分
更新者:PolandBall

In the Combat Extended environment, the construction height of the M230LF has been changed from 1.23m to 1.25m, allowing it to fire over shooting walls.

更新:7月11日 @ 9時15分
更新者:PolandBall

Because Combat Extended hasn't been updated to the version 1.6 yet, this mod currently only supports the Vanilla environment of 1.6.

Changes:

1. Reduced the fragment spread angle of XM274 and XM275 in the Vanilla environment.

2. Slightly decreased the penetration value of explosive damage caused by projectiles fired by M230, M230LF, XM274, and XM275 in the Vanilla environment.

3. Slightly increased the workload required to manufacture XM274 and build XM275.

4. Slightly increased the forced miss radius of XM274 in the Vanilla environment (0.1 tiles -> 0.8 tiles).

5. The M230 autocannon has been changed to the TransHeavy tag, meaning it can now be used by units with only 2.0 body size.

更新:6月24日 @ 18時07分
更新者:PolandBall

1. Change the production location of the 75mm countersunk ammunition to the machining table.

2. Fix text errors.

更新:6月15日 @ 21時10分
更新者:PolandBall

Fixed an issue where some localization was not taking effect.

更新:6月15日 @ 18時21分
更新者:PolandBall

1. Adjusted the ammunition cost in the CE environment.

2. Modified the category of ammunition in the CE environment, changing it to the "Shell" category.

更新:6月5日 @ 18時17分
更新者:PolandBall

The overall power of canister and shrapnel rounds has been reduced to prevent them from becoming all-purpose ammunition.

更新:5月29日 @ 5時17分
更新者:PolandBall

[Auto-generated text]: Update on 5/29/2025 8:17:46 PM.

更新:5月24日 @ 7時11分
更新者:PolandBall

Vanilla M230LF fixed turret ammo capacity increased from 100 to 160.

Ammo load per barrel adjusted from 75 to 80.

Autoloading now refills up to 50% of ammo capacity.

Cooldown and aiming time both set to 0.66s.