tModLoader

tModLoader

Turtle's L'il Absol Race
Viser 1–10 av 53 bidrag
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Oppdatering: 19. okt. @ 19.43

Version 0.8.6
** New **
None

** Changes **
None

** Fixes **
- The running/walking animations should no longer 'flicker' between one another when moving at the exact speed where the animations change over.

** Code/Internal **
None

Oppdatering: 3. okt. @ 22.12

Version 0.8.5
** New **
None

** Changes **
- Updated for the latest version of PokeLib to support unique effects when moves go off cooldown.

** Fixes **
- You can no longer reset Leer's internal cooldown by swapping it out... not that you ever would, right?
- Fixed being able to store the active states of some moves by swapping them out while they're in use.
- Fixed the animation states for Detect, Quick Attack and Sucker Punch getting stuck if you swap the move out before it finishes.

** Code/Internal **
None

Oppdatering: 22. sep. @ 1.07

Version 0.8.4
** New **
None

** Changes **
None

** Fixes **
- Fixed the racial jump boost being applied using = instead of +=
- Fixed mounting offset for the latest L'il Dragon update.

** Code/Internal **
None

Oppdatering: 21. sep. @ 17.44

Version 0.8.3
** New **
None

** Changes **
- Future Sight now always guarantees crits, and the corresponding config option to configure the crit chance has been removed (the description is cleaner this way, too).

** Fixes **
- Fixed a typo in Future Sight's description (a . was missing).

** Code/Internal **
- Deleted unused file AbsolUtil.cs.
- Cleaned up unused move index enum in Absol's move handler.

Oppdatering: 15. sep. @ 8.27

Version 0.8.2
** New **
- Added a new server config: Allow Head Tilt Inputs. Enabled by default, it can be disabled to prevent Absol players from tilting their head when holding UP or DOWN. Absol will stuck duck its head under low ceilings regardless.
- Supporting mod icon in the config menu.

** Changes **
- The shiny odds have been raised to 1 in 512.
- Bumped L'il Dragon, PokeLib, and MrPlague's races dependencies.
- Changing races will now wipe your learnt moves. For safety reasons.

** Fixes **
- Swords Dance visual effect now sticks properly when moving up single block steps.

** Code/Internal **
- Some internal changes for the latest MrPlague's races update to fix race changing bugging out the custom statue sprites due to Absol's special statue sheet.
- Removed some obsolete code (AbsolUtil.cs has been removed).

Oppdatering: 11. aug. @ 16.23

Version 0.8.1 - Dialing back some of the prior changes after a bit more testing.
** New **
None

** Changes **
- Leer's damage multiplier is now 115% instead of 120%.
- Future Sight's base damage is now 70 instead of 88.
- Swords Dance now only gives 30% extra damage instead of 35%.

** Fixes **
None

** Code/Internal **
None

Oppdatering: 11. aug. @ 4.43

Version 0.8.0 - Giving Absol's moves some much-needed love!
** New **
None

** Changes **
+ Slash and Night Slash now ramp up in attack speed if you hit consecutively, up to twice as fast!
+ Slash and Night Slash move scale increased to 110%.
~ Reduced the knockback of Slash and Night Slash.
- Slash and Night Slash's base attack interval increased by 20%.
+ Future Sight will now always crit and is 10% larger.
+ Knock Off's move scale has been increased to 110%.
+ Knock Off's damage has been raised (16 -> 18)
+ Leer now gives +20% damage instead of +10%.
+ Perish Song now does 150DPS instead of 125DPS.
+ Detect will now wait 30 frames for a hit instead of 25.
+ Quick Attack's base damage has been raised (20 -> 35)
+ Quick Attack's cooldown reduced (60 -> 50)
+ Sucker Punch's base damage has been raised (38 -> 50)
+ Sucker Punch's cooldown reduced (120 -> 90)
+ Taunt's damage reduction is now 25% instead of 20%.

** Fixes **
None

** Code/Internal **
None

Oppdatering: 9. aug. @ 22.21

Version 0.7.2
** New **
None

** Changes **
None

** Fixes **
- Reverted some 'fixes' done in the last update that were actually causing more desyncs than before. Whoops!

** Code/Internal **
None

Oppdatering: 8. aug. @ 19.16

Version 0.7.1
** New **
None

** Changes **
- Moves that change or stall Absol's velocity will now reset fall damage.

** Fixes **
- Hopefully fixed some cases where moves don't appear to play their animations on other clients in multiplayer.

** Code/Internal **
None

Oppdatering: 6. aug. @ 17.09

Version 0.7.0
** New **
None

** Changes **
- Removed all old or obsolete features. Old player files that weren't loaded within the last few weeks may lose their moves!

** Fixes **
None

** Code/Internal **
- Optimisation improvement regarding improper use case for Math.Sign.