RimWorld
Keep Converting
Mostrando 1-10 de 12 aportaciones
< 1  2 >
Actualización: 13 AGO a las 16:55

- Added some null checks to avoid errors

Actualización: 16 JUL a las 16:17

- Pawns will no longer path through danger to auto-convert their target
- Added missing check for allowed area

Actualización: 27 JUN a las 22:56

Fixed an issue where mod modifications to meme requirements of ideology abilities could lead to unexpected behavior.

This fix is applied to 1.5 and 1.6. It might be the last update for 1.5.

Actualización: 11 JUN a las 14:11

- Added support for 1.6

Actualización: 9 JUN a las 9:54

- Improved reliability and compatibility

Actualización: 27 ABR a las 12:11

- Added compatibility for Leader's conversion ability (from VIEMeme's Exalted Priesthood)
- Fixed a case where autoconvert would not work properly when loading the game with a saved autoconvert target

Actualización: 26 ABR a las 23:13

- Convert Target is now remembered when the game gets saved/loaded
- When setting a autoconvert target, the first check is done in the very next tick. This should feel a lot more intuitive
- Added gizmo feedback sound when cancelling the autoconvert target
- Changed the cancel autoconvert icon. Instead of a different icon, it now uses an autocast overlay icon. If VFE is loaded, it will use their autocast icon instead to make the ui feel consistent (similar to how my other mod Auto-Cast Specialist Commands handles this)

Actualización: 16 ABR a las 1:43

Being on a different map no longer loses the target for Keep Converting. This is mainly useful when using a mod like MultiFloors

Actualización: 11 ABR a las 7:33

Added mod option to disable using auto-convert, if Conversion Ritual is ready (default: OFF)

Actualización: 11 ABR a las 1:34

- Now using the short pawn name instead of the full pawn name for consistency with the rest of the game
- Added support for multi-language / translations
- Added German translation