tModLoader

tModLoader

Infernal Eclipse of Ragnarok
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Update: 4 May @ 7:18pm

Version 0.6.10 has been published to Stable tModLoader v2025.3, learn more at the homepage[discord.gg]

- Completed all of the planned balance changes on many pre-hardmode Thorium Rouge/Thrower weapons, which finishes all currently planned pre-hardmode balance adjustments.
- Continued doing some balance adjustments on some hardmode Thorium weapons.
- Added a recipe for Thorium's Volt Hatchet while Ragnarok is enabled.
- The void + thrower weapons from Unofficial SOTS Bard, Healer, & Thrower now deal void + rogue damage if Ragnarok is enabled. (toggleable, on by default)
- Made adjustments to the Rogue/Thrower weapons from Unofficial SOTS Bard, Healer, & Thrower to accommodate the Calamity rogue mechanics.
- While Thorium Bosses Reworked is enabled & Thorium Balance Changes is set to on in the config, the Loudener now takes 1 Bronze Alloy Fragment, making it post-Buried Champion
- The boss summoning item changes apply regardless of the configs now.
- The blood orb potion recipes added by Calamity can now be disabled in the config.
- The Onyx Excavator Key now uses 3 beetle husks to craft if Calamity Recipe Tweaks is enabled in the config.
- The Onyx Excavator won't be breakable until Golem has been defeated at least once if Boss Kill Check On Ores is on in the config.
- The Calamity Difficulty UI is now locked when Force Infernum Mode is on in the config.
- Fixed consumable item's tooltips saying they were not consumable.
- Fixed certain vanilla recipes added by the API not being enabled when certain configs were off.
- The Jelly Slicer now correctly uses the Static Refinery instead of an anvil to craft.
- The Lunatic Cultist now has x3 as much health to make it feel more in line with other bosses at its progression point.
- Certain weapons are now disabled during the Destroyer fight when Calamity Balance Changes is on in the config.
- Removed the redundant boss summon item recipes that were accidentally added by the API.
- Removed the redundant Remnants mod compatibility accidentally added by the API.

Update: 1 May @ 5:00pm

Version 0.6.9 has been published to Stable tModLoader v2025.3, learn more at the homepage[discord.gg]

- Completed all of the planned balance changes on many pre-hardmode Thorium Ranged & Summoner weapons.
- Adjusted a few Calamity Summoner weapons to be more on-par with the rest of the loot pool.

Update: 30 Apr @ 5:41pm

Version 0.6.8 has been published to Stable tModLoader v2025.2, learn more at the homepage[discord.gg]

- Completed some of the planned balance changes on many pre-hardmode Ranged weapons.
- Fixed a certain developer item not displaying the Infernum dev item tooltip.
- Added minor cross-mod support for Fargo's Souls & the Calamity - Fargo's Souls DLC.
- Fixed mobs not dropping loot when Consolaria isn't enabled.

Update: 29 Apr @ 8:25pm

Version 0.6.7.1 has been published to Stable tModLoader v2025.2

- Added crafting recipes to each of the custom Boss Rush music boxes.

Update: 29 Apr @ 3:55am

Version 0.6.7 has been published to Stable tModLoader v2025.2

- Nameless Deity now has a custom theme during the Boss Rush, with an associated Music Box.
- Completed all planned balance changes on many pre-hardmode Healer weapons to be in-line with Calamity.
- Buffed one of the developer items to be on-par with Infernum Mode's kevin weapon.

Update: 27 Apr @ 9:25pm

Version 0.6.6 has been published to Stable tModLoader v2025.2

- Fixed the warning message system popping up every time a player would join a multiplayer world.
- Completed all planned balance changes on many pre-hardmode Melee weapons to be in-line with Calamity.
- Started doing balance changes on some hardmode Thorium weapons.
- Fixed cross-mod bosses not scaling when Infernum is on.
- Ocram now forces it to be a blood moon and uses his blood moon AI while in Infernum Mode.
- Fixed Borean Strider spawning in its second phase during Boss Rush.

Update: 25 Apr @ 10:30pm

Version 0.6.5 has been published to Stable tModLoader v2025.2

- Finished making balance adjustments on pre-hardmode Mage weapons.
- Added many in-game messages upon joining a world for potential missing or incompatible mods.
- Adjusted some cross-mod items.
- Adjusted the Dungeon's Curse item from Infernum to only be useable when it is night.
- Made Secrets of the Shadows boss items not consumable.

Update: 23 Apr @ 1:05pm

Version 0.6.4.1 has been published to Stable tModLoader v2025.2

- Slightly increased the amount of HP Consolaria & Secrets of the Shadow's bosses have in Boss Rush.
- Fixed a bug that caused some bosses to fall through the ground.
- Added a developer item that currently uses the Supernova AI from Calamity Mod.

Update: 21 Apr @ 5:55pm

Version 0.6.4 has been published to Stable tModLoader v2025.2

- Made more Calamity balance changes (Toggleable)
- Adjusted more Thorium weapons to be in-line with Calamity.
- Fixed the Tier 6 Music Box not showing up properly in game

Update: 21 Apr @ 4:20pm

Version 0.6.3 has been published to Stable tModLoader v2025.2

- Added configs for the Secrets of the Shadows Balance changes for more playthrough customization.
- Added Blood Orb crafting recipes for the Thorium Bosses Reworked potions.
- Completed all balance changes on many pre-hardmode Bard weapons to be in-line with Calamity.
- Adjusted more Thorium weapons to be in-line with Calamity.
- Made Consolaria boss summons not consumable.
- Infernum Mode now automatically activates when entering a world (Toggleable)
- Astrageldon gets a buff post-Moon Lord.
- The Calamity Boss Rush (Tier 5) Music Box now plays this mods custom Tier 5 Boss Rush theme.
- Added a Boss Rush (Tier 6) Music Box (currently using the Tier 5 sprite)
- Nameless Deity now uses his own theme during Boss Rush.
- Added Infernum Mode stat scaling for Secrets of the Shadows & Consolaria.
- The Blood Moon is now disabled after killing Ocram in Boss Rush.