Rivals of Aether

Rivals of Aether

Furmur Sparkle
Visar 1–10 av 16 poster
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Uppdatering: 24 aug @ 11:50

+ Can now use Taunt in the air

Uppdatering: 24 aug @ 11:39

~ Fixed being able to obtain the full nspec charge from the doll if the doll was currently ticking
~ Fixed nspec charge not going away on parry
~ Making the doll shoot nspecial now clears the button buffer

Uppdatering: 22 jun @ 11:56

v1.13

Uppdatering: 22 jun @ 11:52

+ Uair damage 4 -> 5
- Uair BKB 9 -> 6, KBS 0.3 -> 0.5
+ Jab BKB 3 -> 3.5
+ Made ustrong more consistent
-- Alt 15 now has a chance to not play voice lines on dattack

~ Doll no longer instantly explodes with dspec while holding nspec, goes on timer as normal
+ There is no longer a 10 frame window before the self explosion where you are unactionable

Uppdatering: 15 jun @ 13:26

+ Bair KBS 0.7 -> 0.9
+ Fair endlag 13 -> 12
+ Uair Angle 80 -> 60 (better at comboing horizontally)
+ Nair Landing Lag 7 -> 6
+ Fstrong projectile moves faster while charging
+ Dspec Explosion BKB 7 -> 8, KBS 1.2 -> 1.3
+ Opponent can no longer hit doll during timer on the last few frames to defuse explosion (can still hit player when they are about to explode to defuse them though)
+ Updated Taunt Sprite

- Nair linker hitstun mult 0.8 -> 0.7
- Nspec cooldown 25 -> 50

Uppdatering: 4 jun @ 13:38

v1.10

Uppdatering: 2 jun @ 21:59

~ Altered gimmick. Pressing dspec a second time with a doll out will now put the current bomb on a timer rather then instantly exploding. If the doll is currently charging an nspecial and is also the bomb, pressing dspecial will make it instantly explode.
- Dspecial explosion now has parrystun
- Self damage when exploding 6% -> 10%

+ Fair landing lag 10 -> 7
- Fair startup 10 -> 12
- Fair spike BKB 7 - 6

+ Jab weak hit now sends the hit player away from you slightly

Uppdatering: 26 maj @ 21:04

- Can no longer shoot nspec from doll while in hitstun
~ Fixed a bug with the character outline not recoloring properly after using charged nspec

Uppdatering: 10 maj @ 20:18

~ Added an indicator for when nspecial is fully charged, both for the doll article and the player
~ Gave uair slightly more hitpause
~ Drew the white glow that flashes during dspec in-game rather then it being baked into the sprite, meaning that the doll/player do not seemingly revert to the base colors before exploding
- Made fspecial travel less distance

Uppdatering: 30 apr @ 20:15

Fixed a bug where upon flipping fstrong, the lower kb scaling of the attack would not reset and make the un-flipped version very weak