Company of Heroes 3

Company of Heroes 3

(4) Horde of the Beach
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更新:7 月 4 日 @ 上午 4:10
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FIXED MAP - Last Relic patch the renamed a unit I was spawning command_us_halftrack to halftrack_command_us which prevented map from loading. Fixed and tested now.

更新:4 月 11 日 @ 上午 5:11
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Update,

- Balance, removed final waves of heavies from wave 5. Was a little overwelming.

更新:4 月 10 日 @ 下午 1:33
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更新:4 月 8 日 @ 上午 11:51
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更新:4 月 8 日 @ 上午 4:14
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Updates,

- Added more cover in main battlefield.
- Slight art pass.
- Wave 2 boss reduced sniper spawns from 3 to 2.
- Wave 3 added more brit light vehicles to random mix. Increased spawn time so not so bloby
- Adjusted lighting slightly.
- Various other tweaks.

更新:4 月 8 日 @ 上午 4:11
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更新:4 月 6 日 @ 上午 11:58
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更新:4 月 6 日 @ 上午 5:25
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更新:4 月 6 日 @ 上午 5:22
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Updates,

- Art pass throughout
- Added more things around beach rebel bases.
- Adjusted some playbill balances.

更新:4 月 5 日 @ 下午 2:56
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(4) Horde of the Beach

The dawn of June 13, 1944, broke over the cliffs of Northern Africa, a once-quiet Allied-held beach, now a crucible of chaos as Axis forces launched a ferocious surprise assault.

German Panzer divisions roared across the dunes, their treads churning sand into crimson mud, while waves of infantry stormed the shore under a relentless barrage of artillery fire that split the sky.

The Allies, dug into hastily reinforced bunkers, answered with a desperate hail of machine-gun fire and mortar rounds, cutting down swathes of attackers even as their own ranks thinned under the onslaught.

Bodies piled high on both sides—Axis soldiers felled in droves by the entrenched defenders, and Allied troops torn apart by the sheer weight of the German advance—until the tide itself ran red, a grim testament to the staggering toll exacted in mere hours of unrelenting carnage.

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GAME RULES

- HORDE MAP
- 5 Waves
- Wave Boss at the end of each Wave.
- Team 2 MUST be CPU
- Team 1 MUST be HUMAN or CPU

Tuning Packs May/May Not Work!

Enjoy your stay...