Barotrauma
EK Mods - Definitive Edition
Показані результати 31–40 із 71
< 1  2  3  4  5  6 ... 8 >
Оновлено: 22 черв. о 18:48
автор: AM

-contained status indicators changed to use vanilla textures
-some inventory texture improvements
-Updated thumbnail

Оновлено: 22 черв. о 16:32
автор: AM

-Name update/layout update

Оновлено: 22 черв. о 16:13
автор: AM

-Fixed a harmless error involving Kinetic capacitors
-Fixed Railgun half shells being counted as circutbox components

Оновлено: 21 черв. о 19:00
автор: AM

-Changed Flamethrower tanks to be in line with the wider changes to ammunition recipes/recycling outputs

Оновлено: 21 черв. о 18:37
автор: AM

-Fixed flamethrowers not being able to deal damage to ballast flora
-Flamethrowers now are essentially more damaging flamers with higher fire chances
-As a balance measure flamethrower fuel can not be affected by quality
-Removed Nucleoelectric batteries spawning in Arc welders, now have a chance to spawn in Wrecked engcabs with reduced chances
-Upped the base price of NE Batteries from 300 -> 500 and reduced max amount available
-I think I made some other changes but forgot exactly what they were?
-Reduced severlimbs probability of non nuclear heavy railgun shells, no longer gaurentees a limb sever still pretty high minimum of 50%

Оновлено: 21 черв. о 0:33
автор: AM

-Reworked most fabrication and recycling recepies to only output a single magazine, excluding low damage firearms like the handgun and mini smg no more needing exactly 2 empty battle rifle mags to recycle them
-fixed a sprite position with the gauss rifle magazine
-fixed darts to properly apply their given afflictions usually worse overal than standard syringes caused by a affliction time of 1
-Removed vanilla scope compatability, This would require much more effort to properly integrate, also would look terrible on every weapon (except maybe the Drum LMG)

Оновлено: 20 черв. о 18:37
автор: AM

-Allowed rifle type weapons to use the new scope, this may have position errors and may be reverted
-Buffed the BEAST from GSW 20 -> 35 and Bleed 5 -> 7.5

Оновлено: 20 черв. о 18:31
автор: AM

-Buffed Gauss Rifle, no longer needs physicorium on recycle, still requires for first print
-Marine Smg character stack sizes increased to 2->4 container stacks to 8->12
-Battle Rifle container stack sized reduced to 12 -> 8
-buffed gauss bullets by 5 pistol 10->15 rifle 20->25
-implemented EK gunnery category changes

Оновлено: 19 черв. о 17:55
автор: AM

Redundant Update see last update for details

Оновлено: 19 черв. о 17:54
автор: AM

- EK weapons, ammunition and turret ammunition now have proper category tag