Arma 3
AI Resurrection
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Mis à jour le : 11 juin à 8h54

🛠️ Fixed:
Resolved an issue where AI units, after being revived by a player, would sometimes consider their allies as enemies. The attack filter has been improved to prevent friendly fire and to ensure AI continues engaging incapacitated enemies properly.

Mis à jour le : 10 juin à 9h51

🔧 Fixed:
Fixed a bug where reviving an ally caused the AI to attack them. Now, the behavior has been adjusted to prevent friendly fire and ensure incapacitated enemies are properly finished off.

Mis à jour le : 7 juin à 10h23

⚙️ Fixed
- AI now revives only one teammate at a time, even if multiple are nearby, improving coordination.
- Enemies incapacitated by the AI are eliminated more effectively without bugs.

Mis à jour le : 5 avr. à 15h32

⚙️ Improved:
- Units inside any vehicle are now fully excluded from the revive system. They won’t disembark to perform revives unless explicitly ordered.
- Once disembarked, they will automatically go revive nearby allies as usual.
- The closest unit will now always be selected to perform the revive.
- Improved movement precision towards incapacitated units for more accurate positioning.

Mis à jour le : 5 avr. à 4h15

⚙️ Improved:
- The AI reanimation has been improved by adding relative positions to the squad and repeating the assigned unit's movement up to 3 times, ensuring that the first unit almost always performs the reanimation.

Mis à jour le : 3 avr. à 10h06

⚙️ New:
- Now works with scripts and unit spawn modules.

⚙️ Improved:
- No longer gives orders to units in vehicles for revival.
- Adjusted revival distance to ensure units reach the target properly.

Mis à jour le : 1 avr. à 9h36

⚙️ Reverted to the original script due to issues in the obfuscated version.

Mis à jour le : 1 avr. à 9h04

⚙️ Fixed
- AI no longer revives itself automatically when the leader is incapacitated, also correcting other unintended revival behaviors.

Mis à jour le : 31 mars à 18h12

🛠 Bug Fixes:
- Fixed an issue where revived units were removed from their group.

✨ Improvements:
- Reduced the revive radius for more realistic animations.
- Changed the medic assignment system: now the first available unit will revive instead of a designated medic.
- Improved the health system: units now enter incapacitated mode at 0.99 damage and have extra health while incapacitated.

Mis à jour le : 31 mars à 11h26

🆕 Update - Patch Notes

🔹 New Leadership Menu: You can now become the leader of your group or transfer leadership to another member using the User7 key. This is especially useful after respawning when leadership is automatically reassigned.

🐛 Bug Fix: Fixed a minor issue at the start of the game where an undefined variable error appeared due to the wrong script being used.

✅ Improved stability and group management